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General Tabletop Discussion
*Dungeons & Dragons
Make Characters being affected from conditions without telling Players explicitly?
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<blockquote data-quote="Quickleaf" data-source="post: 7195920" data-attributes="member: 20323"><p>[MENTION=6804713]lkwpeter[/MENTION] Since it sounds like you're dealing with illusions that appear differently to different PCs, I'll share a quick anecdote that may inspire you: My 5 players entered a magic gate and each found themselves in a chamber with four threatening monsters. Each monster corresponded to one of their fellow PCs but it wasn't at all obvious. Only after experimenting and making attempts to identify a "monster's" true identity, were they able to escape the illusory trap.</p><p></p><p>I set this up with map/mini & tokens, which helped reinforce the illusion.</p><p></p><p>If you have "will-o-wisp" illusions in the mystical forest, I'd suggest using a similar prop. Place multiple wisps of various colors around the PCs. Key each color to a PC - somehow the wisp seems especially real to the keyed PC, drawing upon their backstory / past events / roleplaying traits.</p><p></p><p>The idea being that the players assume all the wisps are real (since you've bothered to put down tokens/minis), but then you give each PC a strong motive to pursue the wisp keyed to them. So rather than forcing them with a saving throw / compulsion effect, you're luring them with a carrot. Muuuch more effective for these kinds of scenarios, but you need to make that carrot truly tempting. Even better if you foreshadow "great power lies within the woods."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7195920, member: 20323"] [MENTION=6804713]lkwpeter[/MENTION] Since it sounds like you're dealing with illusions that appear differently to different PCs, I'll share a quick anecdote that may inspire you: My 5 players entered a magic gate and each found themselves in a chamber with four threatening monsters. Each monster corresponded to one of their fellow PCs but it wasn't at all obvious. Only after experimenting and making attempts to identify a "monster's" true identity, were they able to escape the illusory trap. I set this up with map/mini & tokens, which helped reinforce the illusion. If you have "will-o-wisp" illusions in the mystical forest, I'd suggest using a similar prop. Place multiple wisps of various colors around the PCs. Key each color to a PC - somehow the wisp seems especially real to the keyed PC, drawing upon their backstory / past events / roleplaying traits. The idea being that the players assume all the wisps are real (since you've bothered to put down tokens/minis), but then you give each PC a strong motive to pursue the wisp keyed to them. So rather than forcing them with a saving throw / compulsion effect, you're luring them with a carrot. Muuuch more effective for these kinds of scenarios, but you need to make that carrot truly tempting. Even better if you foreshadow "great power lies within the woods." [/QUOTE]
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Make Characters being affected from conditions without telling Players explicitly?
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