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General Tabletop Discussion
*Dungeons & Dragons
Make Characters being affected from conditions without telling Players explicitly?
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<blockquote data-quote="lkwpeter" data-source="post: 7196100" data-attributes="member: 6804713"><p>WoW! Your tipps are amazing - all of them! But special thanks to @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6778044" target="_blank">Ilbranteloth</a></u></strong></em> and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=20323" target="_blank">Quickleaf</a></u></strong></em>. Your suggestions are absolutely fantastic. I will mix them, because they seem to fit quite well. So, there will be <em>real</em> lights that will also be placed as tokens on the map. These light will try to influence the characters. I will ask for a D20 roll without saying it's a WIS saving throw. After they rolled, I will tell that the characters with high rolles recognize something like<em>"tiny sun rays clustering and forming to little light globes" </em>. They will think that they rolled a perception check.</p><p></p><p>Characters that <strong>failed</strong> their save will believe that these globes will guide the right way through the forest.</p><p>Characters that <strong>succeed</strong> their save will also see lights. They will also find them wonderful and nice, but they have no "connection" to them. The won't be able to communicate and therefore will not understand why the "charmed characters" are so obsessed about these globes.</p><p></p><p><strong>Aims of the globes:</strong></p><p><strong></strong></p><p>What could they aim for? Make the group get lost in the forest? Lead them to dangerous places? Lead them to some mystic places?</p><p></p><p></p><p><strong>One last question:</strong> </p><p></p><p>After I have made them arguing. What options/ways do the characters/players have to solve the situation? First, I was aiming at some characters specific class features or spells (like <em>Countercharm </em>(Bard) or<em> Beacon of Hope</em> (Cleric)). But I think this is just too difficult, because a) I do not know if these characters will be also affected. If so, these options are lost. Furthermore, I have no control about when the Bard/Cleric uses its feature/spell. The situation could be over in a few seconds or be streched until frustration.</p><p></p><p>Side note: I don't want them <em>really</em> to split for the rest of the time. They should just try to avoid it. Maybe some of them already start to move. But if they really lose themselves, there are very rare possibilities to solve the situation for them alone. So, I think the more interesting situation is to challenge the characters/players to avoid a group split.</p><p></p><p>So, do you have any further suggestions about how to solve this?</p><p></p><p>Would be very glad about further tipps! Thanks so far and in advance!</p></blockquote><p></p>
[QUOTE="lkwpeter, post: 7196100, member: 6804713"] WoW! Your tipps are amazing - all of them! But special thanks to @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6778044"]Ilbranteloth[/URL][/U][/B][/I] and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=20323"]Quickleaf[/URL][/U][/B][/I]. Your suggestions are absolutely fantastic. I will mix them, because they seem to fit quite well. So, there will be [I]real[/I] lights that will also be placed as tokens on the map. These light will try to influence the characters. I will ask for a D20 roll without saying it's a WIS saving throw. After they rolled, I will tell that the characters with high rolles recognize something like[I]"tiny sun rays clustering and forming to little light globes" [/I]. They will think that they rolled a perception check. Characters that [B]failed[/B] their save will believe that these globes will guide the right way through the forest. Characters that [B]succeed[/B] their save will also see lights. They will also find them wonderful and nice, but they have no "connection" to them. The won't be able to communicate and therefore will not understand why the "charmed characters" are so obsessed about these globes. [B]Aims of the globes: [/B] What could they aim for? Make the group get lost in the forest? Lead them to dangerous places? Lead them to some mystic places? [B]One last question:[/B] After I have made them arguing. What options/ways do the characters/players have to solve the situation? First, I was aiming at some characters specific class features or spells (like [I]Countercharm [/I](Bard) or[I] Beacon of Hope[/I] (Cleric)). But I think this is just too difficult, because a) I do not know if these characters will be also affected. If so, these options are lost. Furthermore, I have no control about when the Bard/Cleric uses its feature/spell. The situation could be over in a few seconds or be streched until frustration. Side note: I don't want them [I]really[/I] to split for the rest of the time. They should just try to avoid it. Maybe some of them already start to move. But if they really lose themselves, there are very rare possibilities to solve the situation for them alone. So, I think the more interesting situation is to challenge the characters/players to avoid a group split. So, do you have any further suggestions about how to solve this? Would be very glad about further tipps! Thanks so far and in advance! [/QUOTE]
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Make Characters being affected from conditions without telling Players explicitly?
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