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General Tabletop Discussion
*Pathfinder & Starfinder
Make cone effects = step pyramid shape
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<blockquote data-quote="KarinsDad" data-source="post: 4324323" data-attributes="member: 2011"><p>Our DM allows Cone Blasts, but not Angled Blasts.</p><p></p><p>The PCs used two blasts in our 5 encounter game on Saturday (the NPCs used two). One of them, there were no PCs anywhere near. The other, a PC was on the opposite side of a Dragon.</p><p></p><p>The Wizard using the Blast (Thunderwave) was stuck between a Wall and a Dragon. He could have used a normal Blast, but that might have gotten 2 PCs. He used the Cone Blast and only included 1 PC in the area of effect.</p><p></p><p>In that scenario, the normal blast is very detrimental (even moreso if 3 or more PCs would have been targeted). It's not fun to be straighjacketed that way and unable to use powers.</p><p></p><p>The cone blast solves that issue. It allows for the inclusion of zero or few allies in a blast.</p><p></p><p>It's FUN (and that is the important thing) and not unbalanced.</p><p></p><p>And, it works for NPCs exactly like it does for PCs.</p><p></p><p>That same Dragon in that same encounter used a Cone Blast twice to very good effect because of the following:</p><p></p><p>[code]</p><p>. . . . .</p><p>1 . . . .</p><p>2 . . . .</p><p>x x x x x</p><p>x x x x x</p><p>x x x x x D</p><p>x x 4 x x</p><p>x 3 x x x</p><p>. . . . .</p><p>. . . . .</p><p>[/code]</p><p></p><p>In the first example here, PCs 1 and 2 are out of the area of effect.</p><p></p><p>[code]</p><p>. . . . .</p><p>1 . . . .</p><p>2 x . . .</p><p>x x x . .</p><p>x x x x .</p><p>x x x x x D</p><p>x x 4 x .</p><p>x 3 x . .</p><p>x x . . .</p><p>x . . . .</p><p>[/code]</p><p></p><p>In the second example here, PCs 1 and 2 are in of the area of effect.</p><p></p><p>Good for the goose. Good for the gander.</p><p></p><p>This allows for more options in the game and is more fun for those who like more options, including a DM.</p><p></p><p>It doesn't break anything, especially when one considers that a Square Blast is a lot more beneficial for a melee type (i.e. frontline) PC. A Cone Blast is a lot more beneficial for a spell caster (i.e. second line) PC.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4324323, member: 2011"] Our DM allows Cone Blasts, but not Angled Blasts. The PCs used two blasts in our 5 encounter game on Saturday (the NPCs used two). One of them, there were no PCs anywhere near. The other, a PC was on the opposite side of a Dragon. The Wizard using the Blast (Thunderwave) was stuck between a Wall and a Dragon. He could have used a normal Blast, but that might have gotten 2 PCs. He used the Cone Blast and only included 1 PC in the area of effect. In that scenario, the normal blast is very detrimental (even moreso if 3 or more PCs would have been targeted). It's not fun to be straighjacketed that way and unable to use powers. The cone blast solves that issue. It allows for the inclusion of zero or few allies in a blast. It's FUN (and that is the important thing) and not unbalanced. And, it works for NPCs exactly like it does for PCs. That same Dragon in that same encounter used a Cone Blast twice to very good effect because of the following: [code] . . . . . 1 . . . . 2 . . . . x x x x x x x x x x x x x x x D x x 4 x x x 3 x x x . . . . . . . . . . [/code] In the first example here, PCs 1 and 2 are out of the area of effect. [code] . . . . . 1 . . . . 2 x . . . x x x . . x x x x . x x x x x D x x 4 x . x 3 x . . x x . . . x . . . . [/code] In the second example here, PCs 1 and 2 are in of the area of effect. Good for the goose. Good for the gander. This allows for more options in the game and is more fun for those who like more options, including a DM. It doesn't break anything, especially when one considers that a Square Blast is a lot more beneficial for a melee type (i.e. frontline) PC. A Cone Blast is a lot more beneficial for a spell caster (i.e. second line) PC. [/QUOTE]
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Make cone effects = step pyramid shape
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