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Community
General Tabletop Discussion
*Dungeons & Dragons
Make firearms "magic items"
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<blockquote data-quote="James Gasik" data-source="post: 8988037" data-attributes="member: 6877472"><p>Cadence once made <a href="https://www.enworld.org/threads/technology-in-d-d-the-irl-timeline-and-pausing-it.686204/" target="_blank">this excellent post</a> that i refer to often when I get into debates with people about what level of technology "feels like D&D". You'll note, looking at it, that several things we take for granted, like bastard swords and full plate armor, were not so far removed from early firearms as one might suppose.</p><p></p><p>Most arguments against firearms either ignore the issues of using early firearms, conflating them with weapons made in the 20th century, or expect firearms to be more realistic than the abstract weapons and armor already. "Guns can punch through armor, thus guns would ruin D&D", ignoring the fact that certain medieval weapons already would be very effective against armor</p><p></p><p>It's a game where stabbing a guy with a sword only depletes your "luck/stamina/morale" points and leaves you with a minor wound, at best. Guns don't have any reason to be more lethal than a <em>magic missile</em> spell. And lots of reasons to be worse; Napoleonic-era riflemen were damn good to get off 8-10 shots <em>per minute</em>. Contrast and compare a high-level 5e Fighter who can eventually fire a bow 8 times in 6 seconds if they darn well need to.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8988037, member: 6877472"] Cadence once made [URL='https://www.enworld.org/threads/technology-in-d-d-the-irl-timeline-and-pausing-it.686204/']this excellent post[/URL] that i refer to often when I get into debates with people about what level of technology "feels like D&D". You'll note, looking at it, that several things we take for granted, like bastard swords and full plate armor, were not so far removed from early firearms as one might suppose. Most arguments against firearms either ignore the issues of using early firearms, conflating them with weapons made in the 20th century, or expect firearms to be more realistic than the abstract weapons and armor already. "Guns can punch through armor, thus guns would ruin D&D", ignoring the fact that certain medieval weapons already would be very effective against armor It's a game where stabbing a guy with a sword only depletes your "luck/stamina/morale" points and leaves you with a minor wound, at best. Guns don't have any reason to be more lethal than a [I]magic missile[/I] spell. And lots of reasons to be worse; Napoleonic-era riflemen were damn good to get off 8-10 shots [I]per minute[/I]. Contrast and compare a high-level 5e Fighter who can eventually fire a bow 8 times in 6 seconds if they darn well need to. [/QUOTE]
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Make firearms "magic items"
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