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General Tabletop Discussion
*Dungeons & Dragons
Make firearms "magic items"
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<blockquote data-quote="Horwath" data-source="post: 8990280" data-attributes="member: 6801299"><p>1. Firearms should be simple weapons, with ALL crossbows while we are at it.</p><p>It really takes very little time to learn to aim with firearms.</p><p></p><p>2. For simplicity sake, firearms should use same attack/AC mechanics like all other ranged weapons.</p><p></p><p>3. Early firearms were quite inaccurate, I would give a simple pistol range of 20/60ft and a two-handed musket 40/120 max, maybe even just 30/90ft.</p><p></p><p>4. Balance more damage with shorter range and/or reload time. 1 Action for reload at least. Gunner feat could reduce that to Bonus action.</p><p></p><p>5. Most if not all firearms would be with bayonet to double up as melee weapon.</p><p>Pistol as a dagger for d4 damage, musket as a spear for d6 with reach.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8990280, member: 6801299"] 1. Firearms should be simple weapons, with ALL crossbows while we are at it. It really takes very little time to learn to aim with firearms. 2. For simplicity sake, firearms should use same attack/AC mechanics like all other ranged weapons. 3. Early firearms were quite inaccurate, I would give a simple pistol range of 20/60ft and a two-handed musket 40/120 max, maybe even just 30/90ft. 4. Balance more damage with shorter range and/or reload time. 1 Action for reload at least. Gunner feat could reduce that to Bonus action. 5. Most if not all firearms would be with bayonet to double up as melee weapon. Pistol as a dagger for d4 damage, musket as a spear for d6 with reach. [/QUOTE]
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Make firearms "magic items"
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