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<blockquote data-quote="aramis erak" data-source="post: 9189654" data-attributes="member: 6779310"><p>There were several others... even in D&D... there was a lot of that deadly exploration.</p><p>There were a handful of social-focused adventures for D&D (vs AD&D). </p><p>There were the sneak-n-peek type play mode folks, for whom combat was a "we failed to sneak"... All thief parties were not unheard of.</p><p>When we look outside D&D:</p><p><em><u>Traveller</u> </em>had social focused, combat focused, trade focused, and mystery focused adventures. So did <em><u>Space Opera</u></em> and <em><u>Other Suns</u></em>. (1977, 1980, and 1983, respectively)</p><p><em><u>Dallas</u></em> (1980) had nothing but social focus - and essentially scene/major-problem resolution. It didn't sell well, but that probably has a lot to do with what most gamers felt was being "incomplete" - lacking rules for any kind of physical harm - as much as being a licensed game for a primetime weekly soap opera...</p><p><em><u>James Bond 007</u></em>, <em><u>MSPE</u></em>, <em><u>Top Secret</u></em>, and <em><u>Danger International</u></em> all had that mixed focus of the superspy genre... Bond was '83, MSPE 83, TS 1980, and DI 1985.</p><p></p><p><strong>The 80's were not lacking diverse <em>intended </em>playstyles</strong>, it was merely lacking good explanation and, often, decent support for anything other than combat, and in Sci-Fi, merchantile trade.</p><p>Many games failed to adequately describe the intent, too.</p><p></p><p>And many failed to look for anything past press-your-luck dungeon penetration wargaming... Half the time, that was my desired playstyle in the 80's. Easy and Accessible.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9189654, member: 6779310"] There were several others... even in D&D... there was a lot of that deadly exploration. There were a handful of social-focused adventures for D&D (vs AD&D). There were the sneak-n-peek type play mode folks, for whom combat was a "we failed to sneak"... All thief parties were not unheard of. When we look outside D&D: [I][U]Traveller[/U] [/I]had social focused, combat focused, trade focused, and mystery focused adventures. So did [I][U]Space Opera[/U][/I] and [I][U]Other Suns[/U][/I]. (1977, 1980, and 1983, respectively) [I][U]Dallas[/U][/I] (1980) had nothing but social focus - and essentially scene/major-problem resolution. It didn't sell well, but that probably has a lot to do with what most gamers felt was being "incomplete" - lacking rules for any kind of physical harm - as much as being a licensed game for a primetime weekly soap opera... [I][U]James Bond 007[/U][/I], [I][U]MSPE[/U][/I], [I][U]Top Secret[/U][/I], and [I][U]Danger International[/U][/I] all had that mixed focus of the superspy genre... Bond was '83, MSPE 83, TS 1980, and DI 1985. [B]The 80's were not lacking diverse [I]intended [/I]playstyles[/B], it was merely lacking good explanation and, often, decent support for anything other than combat, and in Sci-Fi, merchantile trade. Many games failed to adequately describe the intent, too. And many failed to look for anything past press-your-luck dungeon penetration wargaming... Half the time, that was my desired playstyle in the 80's. Easy and Accessible. [/QUOTE]
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