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Make me a Roman Legionaire
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 424285" data-attributes="member: 6533"><p><strong>Re: Darklance</strong></p><p></p><p>Well, I asked the medieval historian who told me the story, about those legions.</p><p></p><p>Here's the basic background as I understand the instance I was referring to:</p><p></p><p>The empire is collapsing/collapsed and a general finds himself isolated in Northern France with three legions. He marches south to Paris, secures a route down to the ocean, contacts as many of the local Bishops as possible, and sets up a little island of Romanness. The Franks move in around him, but through clever use of his resources and good diplomacy he and his legions hold until he dies of old age, which is when the Franks come in and offer to absorb them, as it is now obvious that the western empire is dead and the Eastern empire isn't that interested in retaking the west at the moment. The absorption itself has massive long terms implications for the Franks and eventually plays a large role in the dynastic struggles that lead to Charlemagne becoming such a good friend of the Pope in order to secure his crown.</p><p></p><p>Guys name was Syagrius/Aegidius and Gregory of Tours is the major source for him. Gregory is also good for the whole early dark ages really shows you how wild a time that is, and how the whole of France was basically Ceasar in reverse with Barbarians kind of sitting over a Roman nation.</p><p></p><p>I don't have links yet, but I'm getting them.</p><p></p><p>Mmadsen: the wanderer is basically a kick butt expert for pcs. You choose any 12+int bonus skills as your class skills (8+int if you multi-class) and get 8+int points at every level. Simple wp only, d8 hit die, reflex as highest save, cleric BaB, and several special abilities as time goes on. The two you would be unfamiliar with are:</p><p></p><p>Tradesmen: one skill point gets you two ranks in profession, knowldege, and craft skills</p><p></p><p>Ward of the Albatross: once a day you get to change a natural 1 to a natural 20, so you might crit on a fumble</p><p></p><p>They also get evasion and uncanny dodge. I think it's a good choice for a centurion. Represents well-travelled nature, skilled abilities, and generally liklihood to survive weird situations. I just can't see someone who's been a soldier for 10 or more years ever being flat-footed.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 424285, member: 6533"] [b]Re: Darklance[/b] Well, I asked the medieval historian who told me the story, about those legions. Here's the basic background as I understand the instance I was referring to: The empire is collapsing/collapsed and a general finds himself isolated in Northern France with three legions. He marches south to Paris, secures a route down to the ocean, contacts as many of the local Bishops as possible, and sets up a little island of Romanness. The Franks move in around him, but through clever use of his resources and good diplomacy he and his legions hold until he dies of old age, which is when the Franks come in and offer to absorb them, as it is now obvious that the western empire is dead and the Eastern empire isn't that interested in retaking the west at the moment. The absorption itself has massive long terms implications for the Franks and eventually plays a large role in the dynastic struggles that lead to Charlemagne becoming such a good friend of the Pope in order to secure his crown. Guys name was Syagrius/Aegidius and Gregory of Tours is the major source for him. Gregory is also good for the whole early dark ages really shows you how wild a time that is, and how the whole of France was basically Ceasar in reverse with Barbarians kind of sitting over a Roman nation. I don't have links yet, but I'm getting them. Mmadsen: the wanderer is basically a kick butt expert for pcs. You choose any 12+int bonus skills as your class skills (8+int if you multi-class) and get 8+int points at every level. Simple wp only, d8 hit die, reflex as highest save, cleric BaB, and several special abilities as time goes on. The two you would be unfamiliar with are: Tradesmen: one skill point gets you two ranks in profession, knowldege, and craft skills Ward of the Albatross: once a day you get to change a natural 1 to a natural 20, so you might crit on a fumble They also get evasion and uncanny dodge. I think it's a good choice for a centurion. Represents well-travelled nature, skilled abilities, and generally liklihood to survive weird situations. I just can't see someone who's been a soldier for 10 or more years ever being flat-footed. [/QUOTE]
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