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Make me a warlord
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<blockquote data-quote="Spatula" data-source="post: 4285695" data-attributes="member: 2198"><p>Human Int-based Warlord 1</p><p>[code]STR 18 +4    HP 24        Bloodied 12</p><p>CON 12 +1    Surge 6        Srg/Day 8</p><p>DEX 11 +0    AC 17        ½ Lvl +0</p><p>INT 14 +2    Fort 16        Init +2</p><p>WIS 10 +0    Refl 13        Move 5</p><p>CHA 13 +1    Will 13[/code]Skills: Athletics +8 (+9 naked), Diplomacy +6, Heal +5, History +7, Intimidate +6</p><p></p><p>Feats: Tactical Assault, Action Surge</p><p></p><p>Abilities: Combat Leader (aura 10; allies get +2 init), Commanding Presence (when ally spends AP for extra attack, gets +1 hit/+2 dmg)</p><p></p><p>Longsword: +7 vs AC; 1d8+4 dmg</p><p>Javelin: +6 vs AC; 1d6+4 dmg; range 10/20</p><p></p><p>At-Will Exploits:</p><p>Commander’s Strike: standard action; ally makes basic melee attack vs target w/+2 dmg</p><p>Viper’s Strike: +7 vs AC; 1d8+4 dmg + if target shifts before start of next action, provokes OA from ally</p><p>Wolf Pack Tactics: +7 vs AC; 1d8+4 dmg; before attack, ally adjacent to you or target shifts 1 as free action</p><p></p><p>Encounter Exploits:</p><p>Warlord’s Favor: +7 vs AC; 2d8+4 dmg + ally within 5 gets +3 hit vs target until end of next turn</p><p>Inspiring Word: minor action, close burst 5; you or ally can spend surge +1d6 HP (usable 2/encounter but only 1/round)</p><p></p><p>Daily Exploits:</p><p>Bastion of Defense: +7 vs AC; 3d8+4 dmg + allies within 5 gain +1 to all defenses until end of encounter; allies within 5 gain 6 temp HP</p><p></p><p>Utility Exploits:</p><p>none</p><p></p><p>Equipment: longsword, dagger, javelin, chainmail, light shield, gp</p><p></p><p>You could also knock the STR down to 16 and upgrade the INT to 16.  Commanding Presence gets +1 dmg, Commander's Strike gets +1 dmg, and Warlord's Favor gets +1 to hit with a 16 INT.  And Reflex goes up by 1.  The lower STR means -1 to hit, -1 damage on all attacks, and -1 Fortitude.  Plus the skill bonuses would be different.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4285695, member: 2198"] Human Int-based Warlord 1 [code]STR 18 +4 HP 24 Bloodied 12 CON 12 +1 Surge 6 Srg/Day 8 DEX 11 +0 AC 17 ½ Lvl +0 INT 14 +2 Fort 16 Init +2 WIS 10 +0 Refl 13 Move 5 CHA 13 +1 Will 13[/code]Skills: Athletics +8 (+9 naked), Diplomacy +6, Heal +5, History +7, Intimidate +6 Feats: Tactical Assault, Action Surge Abilities: Combat Leader (aura 10; allies get +2 init), Commanding Presence (when ally spends AP for extra attack, gets +1 hit/+2 dmg) Longsword: +7 vs AC; 1d8+4 dmg Javelin: +6 vs AC; 1d6+4 dmg; range 10/20 At-Will Exploits: Commander’s Strike: standard action; ally makes basic melee attack vs target w/+2 dmg Viper’s Strike: +7 vs AC; 1d8+4 dmg + if target shifts before start of next action, provokes OA from ally Wolf Pack Tactics: +7 vs AC; 1d8+4 dmg; before attack, ally adjacent to you or target shifts 1 as free action Encounter Exploits: Warlord’s Favor: +7 vs AC; 2d8+4 dmg + ally within 5 gets +3 hit vs target until end of next turn Inspiring Word: minor action, close burst 5; you or ally can spend surge +1d6 HP (usable 2/encounter but only 1/round) Daily Exploits: Bastion of Defense: +7 vs AC; 3d8+4 dmg + allies within 5 gain +1 to all defenses until end of encounter; allies within 5 gain 6 temp HP Utility Exploits: none Equipment: longsword, dagger, javelin, chainmail, light shield, gp You could also knock the STR down to 16 and upgrade the INT to 16. Commanding Presence gets +1 dmg, Commander's Strike gets +1 dmg, and Warlord's Favor gets +1 to hit with a 16 INT. And Reflex goes up by 1. The lower STR means -1 to hit, -1 damage on all attacks, and -1 Fortitude. Plus the skill bonuses would be different. [/QUOTE]
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