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Make me a warlord
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<blockquote data-quote="Family" data-source="post: 4285758" data-attributes="member: 65014"><p>Name: Hong</p><p>Level: 1</p><p>XP: 0</p><p>Race: Human</p><p>Role: Leader</p><p>Class: Warlord</p><p>Build: Tactical</p><p>Source: Martial</p><p>Gender: Male</p><p>Size: Medium</p><p>Age: 24</p><p>Height: 6’2”</p><p>Weight: 200lbs</p><p>Alignment: Unaligned</p><p>Deity: Erathis</p><p></p><p>Initiative: +2 (+2 class)</p><p>Action Points: 1</p><p>Max Hit Points: 33hp</p><p>Bloodied: 16hp</p><p>Healing: 8hp</p><p>Surges: 7/day</p><p>2nd Wind: 1/encounter</p><p>Movement: 6</p><p>Vision: Normal</p><p>Passive Insight: 10</p><p>Passive Perception: 10</p><p></p><p>AC: 16 (+6 armor)</p><p>Fort: 17 (+5 str, +1 race, +1 class)</p><p>Ref: 13 (+2 int, +1 race)</p><p>Will: 12 (+1 race, +1 class)</p><p></p><p>+5 Str: 20 (+2 race)</p><p>+0 Con: 11</p><p>+0 Dex: 10</p><p>+2 Int: 14</p><p>-1 Wis: 8</p><p>+0 Cha: 10</p><p></p><p>Skills:</p><p>+0 Acrobatics dex</p><p>+2 Arcana int</p><p>+10 Athletics str (+5 trnd)</p><p>+0 Bluff cha</p><p>+5 Diplomacy cha (+5 trnd)</p><p>-1 Dungeoneering wis </p><p>+0 Endurance con</p><p>+4 Heal wis (+5 trnd)</p><p>+7 History int (+5 trnd)</p><p>-1 Insight wis </p><p>+5 Intimidate cha (+5 trnd)</p><p>-1 Nature wis</p><p>-1 Perception wis </p><p>+2 Religion int </p><p>+0 Stealth dex</p><p>+0 Streetwise cha</p><p>+0 Thievery dex</p><p>Languages: Common, Giant.</p><p>Proficiencies: cloth, leather, hide, & chainmail armor; light shield; simple ranged, simple melee, martial melee</p><p></p><p>Gold: 20g</p><p>Equipment: 80lbs out of 200lbs</p><p>-Chainmail Armor +6 AC, 40lbs</p><p>-Falchion, 2d4, high crit, 7lbs</p><p>-SAK: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a waterskin. 33lbs</p><p></p><p>Class Features: </p><p>Combat Leader: You and each ally within 10 squares who can see and hear you gains a +2 power bonus to initiative.</p><p></p><p>Tactical Presence: When an ally you can see spends an action point to make an extra attack, the ally gains a +1 (half int) to hit.</p><p></p><p>Feats:</p><p>Action Surge: You gain a +3 to attack rolls gained by spending an action point.</p><p></p><p>Tactical Assault: When an ally who can see you spends an action point to make an attack, the damage roll gains a +2 (int).</p><p></p><p>Base Melee Attack: Falchion</p><p>+8 vs AC (+5 str, +3 prof)</p><p>Hit: 2d4+5 (str), high crit</p><p></p><p>AT WILL POWERS:</p><p>Viper’s Strike: Martial, Weapon</p><p>Standard action, melee weapon</p><p>Target: One creature</p><p>Attack: +8 (str, prof) vs. AC</p><p>Hit: 2d4+5 (str)</p><p>Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.</p><p></p><p>Wolf Pack Tactics: Martial, Weapon</p><p>Standard action, melee weapon</p><p>Target: One creature</p><p>Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action.</p><p>Attack: +8 (str, prof) vs. AC</p><p>Hit: 2d4+5 (str).</p><p></p><p>Commander’s Strike: Martial, Weapon</p><p>Standard action, melee weapon</p><p>Target: One creature</p><p>An ally of your choice makes a melee basic attack against the target</p><p>Hit: Ally’s basic attack damage +2 (int).</p><p></p><p></p><p>ENCOUNTER POWERS:</p><p>Inspiring Word: Martial, Healing</p><p>Special: You can use this power twice per encounter, but only once per round.</p><p>Minor action, Close burst 5</p><p>Target: You or one ally in burst</p><p>Effect: The target can spend a healing surge and regain an additional 1d6 hit points.</p><p></p><p>Warlord’s Favor: Martial, Weapon</p><p>Standard action, melee weapon</p><p>Target: One creature</p><p>Attack: +8 (str, prof) vs. AC </p><p>Hit: 4d8+5 (str)</p><p>One ally within 5 squares of you gains a +3 (1+int) power bonus to attack rolls against the target until the end of your next turn.</p><p></p><p>DAILY POWERS:</p><p>Lead the Attack: Martial, Weapon</p><p>Standard action, melee weapon</p><p>Target: One creature</p><p>Attack: +8 (str, prof) vs. AC</p><p>Hit: 6d8+5 (str)</p><p>Hit: Until encounter’s end, you and each ally in 5 squares of you gain a +3 (1+int) power bonus to attacks against the target.</p><p>Miss: Until encounter’s end, you and each ally in 5 squares of you gain a +1 power bonus to attack rolls against the target.</p><p></p><p>---</p><p>Build time down to 37 minutes. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Family, post: 4285758, member: 65014"] Name: Hong Level: 1 XP: 0 Race: Human Role: Leader Class: Warlord Build: Tactical Source: Martial Gender: Male Size: Medium Age: 24 Height: 6’2” Weight: 200lbs Alignment: Unaligned Deity: Erathis Initiative: +2 (+2 class) Action Points: 1 Max Hit Points: 33hp Bloodied: 16hp Healing: 8hp Surges: 7/day 2nd Wind: 1/encounter Movement: 6 Vision: Normal Passive Insight: 10 Passive Perception: 10 AC: 16 (+6 armor) Fort: 17 (+5 str, +1 race, +1 class) Ref: 13 (+2 int, +1 race) Will: 12 (+1 race, +1 class) +5 Str: 20 (+2 race) +0 Con: 11 +0 Dex: 10 +2 Int: 14 -1 Wis: 8 +0 Cha: 10 Skills: +0 Acrobatics dex +2 Arcana int +10 Athletics str (+5 trnd) +0 Bluff cha +5 Diplomacy cha (+5 trnd) -1 Dungeoneering wis +0 Endurance con +4 Heal wis (+5 trnd) +7 History int (+5 trnd) -1 Insight wis +5 Intimidate cha (+5 trnd) -1 Nature wis -1 Perception wis +2 Religion int +0 Stealth dex +0 Streetwise cha +0 Thievery dex Languages: Common, Giant. Proficiencies: cloth, leather, hide, & chainmail armor; light shield; simple ranged, simple melee, martial melee Gold: 20g Equipment: 80lbs out of 200lbs -Chainmail Armor +6 AC, 40lbs -Falchion, 2d4, high crit, 7lbs -SAK: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a waterskin. 33lbs Class Features: Combat Leader: You and each ally within 10 squares who can see and hear you gains a +2 power bonus to initiative. Tactical Presence: When an ally you can see spends an action point to make an extra attack, the ally gains a +1 (half int) to hit. Feats: Action Surge: You gain a +3 to attack rolls gained by spending an action point. Tactical Assault: When an ally who can see you spends an action point to make an attack, the damage roll gains a +2 (int). Base Melee Attack: Falchion +8 vs AC (+5 str, +3 prof) Hit: 2d4+5 (str), high crit AT WILL POWERS: Viper’s Strike: Martial, Weapon Standard action, melee weapon Target: One creature Attack: +8 (str, prof) vs. AC Hit: 2d4+5 (str) Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice. Wolf Pack Tactics: Martial, Weapon Standard action, melee weapon Target: One creature Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action. Attack: +8 (str, prof) vs. AC Hit: 2d4+5 (str). Commander’s Strike: Martial, Weapon Standard action, melee weapon Target: One creature An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage +2 (int). ENCOUNTER POWERS: Inspiring Word: Martial, Healing Special: You can use this power twice per encounter, but only once per round. Minor action, Close burst 5 Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. Warlord’s Favor: Martial, Weapon Standard action, melee weapon Target: One creature Attack: +8 (str, prof) vs. AC Hit: 4d8+5 (str) One ally within 5 squares of you gains a +3 (1+int) power bonus to attack rolls against the target until the end of your next turn. DAILY POWERS: Lead the Attack: Martial, Weapon Standard action, melee weapon Target: One creature Attack: +8 (str, prof) vs. AC Hit: 6d8+5 (str) Hit: Until encounter’s end, you and each ally in 5 squares of you gain a +3 (1+int) power bonus to attacks against the target. Miss: Until encounter’s end, you and each ally in 5 squares of you gain a +1 power bonus to attack rolls against the target. --- Build time down to 37 minutes. :) [/QUOTE]
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