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Make Minions Great Again!
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<blockquote data-quote="Jacob Lewis" data-source="post: 7944347" data-attributes="member: 6667921"><p>A good observation, and I appreciate your input, but I feel that is more of an edge case and not a typical scenario. Most parties consist of more than a single fighter, so there should be others characters to help mitigate the number of minions per round. Also, the DM shouldn't focus fire on a single character anyway, unless the player is deliberately drawing the minions' attentions. In that case, it is a tactical decision based on the player's actions, which will likely be followed up by a hard lesson on playing defense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>However, this observation does remind me that some guidelines should be in place to prevent similar predicaments. For example, the number of minions per group should not be more than X... I'm going to say 4, for now. That way we don't have 27 1-hp bugbears replacing a regular. </p><p></p><p>So, in other words, if a 4th level fighter could handle one bugbear, then 4 minions should be an equal challenge. Does that sound better? Some real playtest in actual games at different levels will help establish more guidelines, of course.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7944347, member: 6667921"] A good observation, and I appreciate your input, but I feel that is more of an edge case and not a typical scenario. Most parties consist of more than a single fighter, so there should be others characters to help mitigate the number of minions per round. Also, the DM shouldn't focus fire on a single character anyway, unless the player is deliberately drawing the minions' attentions. In that case, it is a tactical decision based on the player's actions, which will likely be followed up by a hard lesson on playing defense. ;) However, this observation does remind me that some guidelines should be in place to prevent similar predicaments. For example, the number of minions per group should not be more than X... I'm going to say 4, for now. That way we don't have 27 1-hp bugbears replacing a regular. So, in other words, if a 4th level fighter could handle one bugbear, then 4 minions should be an equal challenge. Does that sound better? Some real playtest in actual games at different levels will help establish more guidelines, of course. [/QUOTE]
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