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Make my Scorching Ray even stronger
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<blockquote data-quote="Nezkrul" data-source="post: 6068185" data-attributes="member: 6682154"><p>Thread Necromancy by a newby; /sigh and your math is wrong</p><p></p><p>Feats required: Arcane Thesis (Scorching Ray), Energy Sub (fire), Energy Admix (fire), Split Ray, Fiery Spell, Maximize Spell, Sudden Maximize, Twin Spell</p><p>Gear: Empower metamagic rod</p><p></p><p>Base Spell: 3 rays</p><p>Split: +1 ray</p><p>Twin: x2 rays (so 8 rays)</p><p>Energy Admixture: each ray does 8d6</p><p>Fiery: each ray deals 8d6+8</p><p>Maximize: each ray deals 56</p><p>Empower: each ray deals 56 + (.5 * (8d6+8))</p><p></p><p>Assuming each ray hits and does average damage (74), you're looking at a total of 592 damage, no where near 1k that you presume; but still pretty high. Just need to try to get Searing Spell in there to make it a worthy build, it makes the fire spell ignore all fire resistance, still deal half damage to targets immune to fire, and makes vulnerable targets take double damage instead of +50%.</p></blockquote><p></p>
[QUOTE="Nezkrul, post: 6068185, member: 6682154"] Thread Necromancy by a newby; /sigh and your math is wrong Feats required: Arcane Thesis (Scorching Ray), Energy Sub (fire), Energy Admix (fire), Split Ray, Fiery Spell, Maximize Spell, Sudden Maximize, Twin Spell Gear: Empower metamagic rod Base Spell: 3 rays Split: +1 ray Twin: x2 rays (so 8 rays) Energy Admixture: each ray does 8d6 Fiery: each ray deals 8d6+8 Maximize: each ray deals 56 Empower: each ray deals 56 + (.5 * (8d6+8)) Assuming each ray hits and does average damage (74), you're looking at a total of 592 damage, no where near 1k that you presume; but still pretty high. Just need to try to get Searing Spell in there to make it a worthy build, it makes the fire spell ignore all fire resistance, still deal half damage to targets immune to fire, and makes vulnerable targets take double damage instead of +50%. [/QUOTE]
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Make my Scorching Ray even stronger
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