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Make New Races: Wingin' It
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<blockquote data-quote="steeldragons" data-source="post: 6434313" data-attributes="member: 92511"><p>The other thread about the guideline preview for creating classes barrels on.</p><p></p><p>This thread is for those who actually want to play around and get creative with what we've seen. Those saying "I have these or those in my campaign" or "I want a Large race" or burrowing avians or floating light balls or whatever.</p><p></p><p>Go to town. Give it your best shot. </p><p></p><p>Simply put, this is basically a thread for finger painting. Constructive suggestions on what's posted are welcome. Critiques of what's wrong with a presented race or the 5e race making guidelines in general are not.</p><p></p><p>I posted this in the other thread, but it makes sense here to roll the ball:</p><p><strong></strong></p><p><strong>Goblin</strong></p><p><strong><strong>Abilities: </strong></strong>+1 to Dex. +1 to Con.<strong><strong></strong></strong></p><p><strong><strong><strong>Age:</strong></strong></strong> whatever you like<strong></strong></p><p><strong>Size: </strong>Small. You range from 3.5-4.5 feet. While often matching a dwarf for height, their generally scrawny limbs and wiry frame do not warrant them being considered medium. <strong></strong></p><p><strong>Speed: </strong>walking speed 30'.<strong></strong></p><p><strong>Darkvision: </strong>60'</p><p><strong>Sunlight Sensitivity: </strong>as the drow.<strong></strong></p><p><strong>Naturally Stealthy:</strong> as the halfling ability + roll <em>Stealth</em> with advantage in dim light or darkness.<strong></strong></p><p><strong>Goblin Wile:</strong> You have the wicked cunning of your species and can use it to good advantage. You have advantage on all <em>Sleight of Hand</em> [Dex] rolls. Level times per day you can take one of the following as a bonus action: <em>Dash; Disengage</em>; or an <em>Extra Attack</em> with a small melee weapon (dagger, short sword, hand axe) already in hand</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6434313, member: 92511"] The other thread about the guideline preview for creating classes barrels on. This thread is for those who actually want to play around and get creative with what we've seen. Those saying "I have these or those in my campaign" or "I want a Large race" or burrowing avians or floating light balls or whatever. Go to town. Give it your best shot. Simply put, this is basically a thread for finger painting. Constructive suggestions on what's posted are welcome. Critiques of what's wrong with a presented race or the 5e race making guidelines in general are not. I posted this in the other thread, but it makes sense here to roll the ball: [B] Goblin [B]Abilities: [/B][/B]+1 to Dex. +1 to Con.[B][B] [B]Age:[/B][/B][/B] whatever you like[B] Size: [/B]Small. You range from 3.5-4.5 feet. While often matching a dwarf for height, their generally scrawny limbs and wiry frame do not warrant them being considered medium. [B] Speed: [/B]walking speed 30'.[B] Darkvision: [/B]60' [B]Sunlight Sensitivity: [/B]as the drow.[B] Naturally Stealthy:[/B] as the halfling ability + roll [I]Stealth[/I] with advantage in dim light or darkness.[B] Goblin Wile:[/B] You have the wicked cunning of your species and can use it to good advantage. You have advantage on all [I]Sleight of Hand[/I] [Dex] rolls. Level times per day you can take one of the following as a bonus action: [I]Dash; Disengage[/I]; or an [I]Extra Attack[/I] with a small melee weapon (dagger, short sword, hand axe) already in hand [/QUOTE]
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