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Make New Races: Wingin' It
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<blockquote data-quote="Wednesday Boy" data-source="post: 6447648" data-attributes="member: 53678"><p><strong>Grippli</strong></p><p><u><strong></strong></u></p><p><u><strong>Grippli Traits</strong></u></p><p><strong>Ability Score Increase. </strong>Your Dexterity score increases by 2 and your Wisdom score increases by 1.</p><p><strong>Size. </strong>Your size is Small.</p><p><strong>Speed. </strong>Your base walking speed is 25 feet.</p><p><strong>Darkvision.</strong> You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><strong>Nimble Leaper. </strong>You use Dexterity for jumping instead of Strength. You can make a running long jump or high jump without moving, rather than 10 feet.<strong></strong></p><p><strong>Natural Climbers.</strong> Due to your sticky finger and toe pads, climbing costs you no additional movement.</p><p><strong>Grippli Weapon Training.</strong> You have proficiency with the blowgun, the net, and the poison kit.</p><p><strong>Blending Camouflage.</strong> Your coloring allows you to attempt to hide even when you are only lightly obscured by foliage and natural terrain.</p><p><strong>Surprise Attacker.</strong> You have advantage on attack rolls against any creature you have surprised.</p><p><strong>Languages. </strong> You can speak, read, and write Grippli. You can speak, read, and write Common or Elven.</p><p></p><p>=========================================</p><p>Notes:</p><p></p><ul> <li data-xf-list-type="ul">I love grippli. In 2E my GMing brother was generous to let me play a psionic one in his campaign. I don't recall much about him except once he used a power that let him grow a scorpion tail.</li> <li data-xf-list-type="ul">I considered giving them some sort of bonus to the distance jumped because the old AD&D 2E gripplis could leap faster than elves could walk. But giving a bonus of five extra feet (or whatever) seemed too fiddly.</li> <li data-xf-list-type="ul">I don't think darkvision is necessary to capture the feel of grippli but they had it in 2E, so I included it. I included it out to only 30 feet because that's what they had in 2E but it might be better at 60 feet for ease of consistency with the other PHB races.</li> <li data-xf-list-type="ul">Surprise Attacker might push them over the edge of too many abilities but I thought it would happen infrequently, so it was okay to include.</li> <li data-xf-list-type="ul">In 2E the grippli tribe mother could emit a musk cloud that mimicked the <em>stinking cloud</em> spell. That sounded awesome to me but also too powerful and way, way too likely to continually derail the session with "I fart in your general direction!" jokes.</li> </ul></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 6447648, member: 53678"] [B]Grippli[/B] [U][B] Grippli Traits[/B][/U] [B]Ability Score Increase. [/B]Your Dexterity score increases by 2 and your Wisdom score increases by 1. [B]Size. [/B]Your size is Small. [B]Speed. [/B]Your base walking speed is 25 feet. [B]Darkvision.[/B] You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [B]Nimble Leaper. [/B]You use Dexterity for jumping instead of Strength. You can make a running long jump or high jump without moving, rather than 10 feet.[B] Natural Climbers.[/B] Due to your sticky finger and toe pads, climbing costs you no additional movement. [B]Grippli Weapon Training.[/B] You have proficiency with the blowgun, the net, and the poison kit. [B]Blending Camouflage.[/B] Your coloring allows you to attempt to hide even when you are only lightly obscured by foliage and natural terrain. [B]Surprise Attacker.[/B] You have advantage on attack rolls against any creature you have surprised. [B]Languages. [/B] You can speak, read, and write Grippli. You can speak, read, and write Common or Elven. ========================================= Notes: [LIST] [*]I love grippli. In 2E my GMing brother was generous to let me play a psionic one in his campaign. I don't recall much about him except once he used a power that let him grow a scorpion tail. [*]I considered giving them some sort of bonus to the distance jumped because the old AD&D 2E gripplis could leap faster than elves could walk. But giving a bonus of five extra feet (or whatever) seemed too fiddly. [*]I don't think darkvision is necessary to capture the feel of grippli but they had it in 2E, so I included it. I included it out to only 30 feet because that's what they had in 2E but it might be better at 60 feet for ease of consistency with the other PHB races. [*]Surprise Attacker might push them over the edge of too many abilities but I thought it would happen infrequently, so it was okay to include. [*]In 2E the grippli tribe mother could emit a musk cloud that mimicked the [I]stinking cloud[/I] spell. That sounded awesome to me but also too powerful and way, way too likely to continually derail the session with "I fart in your general direction!" jokes. [/LIST] [/QUOTE]
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