Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Make New Races: Wingin' It
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ColinChapman" data-source="post: 6449819" data-attributes="member: 6779742"><p>My take on the Svirfneblin, based directly on their MM entry:</p><p></p><p><strong>New Gnomish Subrace</strong></p><p><strong>Gnome, Deep (Svirfneblin)</strong></p><p>The standard Gnome Traits of Ability Score Increase, Age, Alignment, and Gnome Cunning are unchanged. The following are the subrace details and modified standard Gnome traits.</p><p><strong>Ability Score Increases:</strong> Your Strength score increases by 1.</p><p><strong>Size:</strong> Despite averaging only 3 feet in height, svirfneblin weigh 100 to 120 pounds. Your size is Small.</p><p><strong>Speed: </strong>Svirfneblin are stockier and much heavier than other gnomes and so are slower. Your base walking speed is 20 feet.</p><p><strong>Languages:</strong> You can speak, read, and write Gnomish, Terran and Undercommon.</p><p><strong>Stone Camouflage: </strong>You have advantage on Dexterity (Stealth) checks made to hide in rocky terrain.</p><p><strong>Superior Darkvision:</strong> Your darkvision has a radius of 120 feet.</p><p><strong>Sunlight Sensitivity:</strong> You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.</p><p><strong>Svirfneblin Magic: </strong>When you reach 3rd level, you can cast the<em> disguise self </em>spell once per day. When you reach 5th level, you can cast the <em>blindness/deafness</em> and <em>blur </em>spells each once per day. When you reach 7th level, you can also cast the <em>nondetection </em>spell at will, but only on yourself. Intelligence is your spellcasting ability for these spells.</p><p> </p><p>Astute readers will note that I gave the deep gnome the same sunlight sensitivity flaw as the drow, despite the entry in the MM not having it. This is to balance the subrace and can be explained as continued exposure over time actually causing more problems than the brief exposure most deep gnomes will encounter.</p></blockquote><p></p>
[QUOTE="ColinChapman, post: 6449819, member: 6779742"] My take on the Svirfneblin, based directly on their MM entry: [B]New Gnomish Subrace Gnome, Deep (Svirfneblin)[/B] The standard Gnome Traits of Ability Score Increase, Age, Alignment, and Gnome Cunning are unchanged. The following are the subrace details and modified standard Gnome traits. [B]Ability Score Increases:[/B] Your Strength score increases by 1. [B]Size:[/B] Despite averaging only 3 feet in height, svirfneblin weigh 100 to 120 pounds. Your size is Small. [B]Speed: [/B]Svirfneblin are stockier and much heavier than other gnomes and so are slower. Your base walking speed is 20 feet. [B]Languages:[/B] You can speak, read, and write Gnomish, Terran and Undercommon. [B]Stone Camouflage: [/B]You have advantage on Dexterity (Stealth) checks made to hide in rocky terrain. [B]Superior Darkvision:[/B] Your darkvision has a radius of 120 feet. [B]Sunlight Sensitivity:[/B] You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. [B]Svirfneblin Magic: [/B]When you reach 3rd level, you can cast the[I] disguise self [/I]spell once per day. When you reach 5th level, you can cast the [I]blindness/deafness[/I] and [I]blur [/I]spells each once per day. When you reach 7th level, you can also cast the [I]nondetection [/I]spell at will, but only on yourself. Intelligence is your spellcasting ability for these spells. Astute readers will note that I gave the deep gnome the same sunlight sensitivity flaw as the drow, despite the entry in the MM not having it. This is to balance the subrace and can be explained as continued exposure over time actually causing more problems than the brief exposure most deep gnomes will encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Make New Races: Wingin' It
Top