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<blockquote data-quote="SpaceOtter" data-source="post: 6449822" data-attributes="member: 6779742"><p>Finally, my MM-inspired Goblins and Hobgoblins, currently works in progress. The Goblin's ability to disengage/hide as a bonus action and Expertise in Stealth was clearly too powerful, as was the Hobgob's advantage on attacking foes engaged with allies. Suggestions for a bonus to the gob's Stealth/Sneakiness and something to reflect the Hobgob's fighting in cooperation with others would be welcome.</p><p></p><p>Also, does anyone have any ideas regarding the Goblin's lifespan/aging in D&D canon?</p><p></p><p><strong>Goblin</strong></p><p><strong>Ability Score Increases: </strong>Your Dexterity score increases by 2, and depending on whether you rely more on orneriness or raw cunning, your Constitution or Intelligence also increases by 1.</p><p><strong>Age:</strong> ???</p><p><strong>Alignment:</strong> Goblins typically evince little bias towards law or chaos, but are most often very self-centred, petty, and evil beings.</p><p><strong>Size: </strong>Goblins are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.</p><p><strong>Speed:</strong> Despite their small stature, goblins are surprisingly fleet of foot. Your basic walking speed is 30 feet.</p><p><strong>Beast Trainer: </strong>You have proficiency with Animal Handling.</p><p><strong>Darkvision:</strong> Accustomed to life underground and nocturnal activities, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.</p><p><strong>Kin to Rats and Wolves:</strong> Such is your natural affinity with rats and wolves that you have Advantage on Wisdom (Animal Handling) checks involving rats, giant rats, wolves, dire wolves, and worgs.</p><p><strong>Sneaky: </strong>You are proficient in Stealth and ???.</p><p> </p><p><strong>Hobgoblin</strong></p><p><strong>Ability Score Increases: </strong>Your Strength, Dexterity, and Constitution scores all increase by 1.</p><p><strong>Age: </strong>Hobgoblins mature, age, and have the same lifespans as humans, though their harsh, warlike existence ensures that few reach old age or die naturally.</p><p><strong>Alignment: </strong>Hobgoblins exhibit a strong tendency towards regimentation and law, but are also most often merciless and brutal, tending towards evil.</p><p><strong>Size: </strong>Hobgoblins are lean, athletic humanoids, averaging six to seven feet tall and 200 pounds in weight. Your size is Medium.</p><p><strong>Speed: </strong>Your basic walking speed is 30 feet.</p><p><strong>Beast Trainer: </strong>Whether managing beasts of burden, messenger ravens, guard wolves, or riding worgs, Hobgoblins learn to employ a variety of animals. You have proficiency with Animal Handling.</p><p><strong>Darkvision: </strong>Accustomed to life underground and nocturnal activities, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.</p><p><strong>Hobgoblin Weapon Training:</strong> All Hobgoblins are trained to handle weaponry and shield. You have proficiency with Javelin, Greatsword, Longsword, Longbow, and Shield.</p><p><strong>Languages:</strong> You can speak, read, and write Common and Goblin.</p><p><strong>Warmachine: </strong>Fortifications, weapons, armor, and siege devices must all be constantly recycled, repaired, and maintained. You gain proficiency with the Artisan’s Tools of your choice: carpenter’s tools, cobbler’s tools, leatherworker’s tools, mason’s tools, or smith’s tools.</p><p><strong>We Are Legion: </strong>???</p></blockquote><p></p>
[QUOTE="SpaceOtter, post: 6449822, member: 6779742"] Finally, my MM-inspired Goblins and Hobgoblins, currently works in progress. The Goblin's ability to disengage/hide as a bonus action and Expertise in Stealth was clearly too powerful, as was the Hobgob's advantage on attacking foes engaged with allies. Suggestions for a bonus to the gob's Stealth/Sneakiness and something to reflect the Hobgob's fighting in cooperation with others would be welcome. Also, does anyone have any ideas regarding the Goblin's lifespan/aging in D&D canon? [B]Goblin Ability Score Increases: [/B]Your Dexterity score increases by 2, and depending on whether you rely more on orneriness or raw cunning, your Constitution or Intelligence also increases by 1. [B]Age:[/B] ??? [B]Alignment:[/B] Goblins typically evince little bias towards law or chaos, but are most often very self-centred, petty, and evil beings. [B]Size: [/B]Goblins are between 3 and 4 feet tall and average about 40 pounds. Your size is Small. [B]Speed:[/B] Despite their small stature, goblins are surprisingly fleet of foot. Your basic walking speed is 30 feet. [B]Beast Trainer: [/B]You have proficiency with Animal Handling. [B]Darkvision:[/B] Accustomed to life underground and nocturnal activities, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey. [B]Kin to Rats and Wolves:[/B] Such is your natural affinity with rats and wolves that you have Advantage on Wisdom (Animal Handling) checks involving rats, giant rats, wolves, dire wolves, and worgs. [B]Sneaky: [/B]You are proficient in Stealth and ???. [B]Hobgoblin Ability Score Increases: [/B]Your Strength, Dexterity, and Constitution scores all increase by 1. [B]Age: [/B]Hobgoblins mature, age, and have the same lifespans as humans, though their harsh, warlike existence ensures that few reach old age or die naturally. [B]Alignment: [/B]Hobgoblins exhibit a strong tendency towards regimentation and law, but are also most often merciless and brutal, tending towards evil. [B]Size: [/B]Hobgoblins are lean, athletic humanoids, averaging six to seven feet tall and 200 pounds in weight. Your size is Medium. [B]Speed: [/B]Your basic walking speed is 30 feet. [B]Beast Trainer: [/B]Whether managing beasts of burden, messenger ravens, guard wolves, or riding worgs, Hobgoblins learn to employ a variety of animals. You have proficiency with Animal Handling. [B]Darkvision: [/B]Accustomed to life underground and nocturnal activities, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey. [B]Hobgoblin Weapon Training:[/B] All Hobgoblins are trained to handle weaponry and shield. You have proficiency with Javelin, Greatsword, Longsword, Longbow, and Shield. [B]Languages:[/B] You can speak, read, and write Common and Goblin. [B]Warmachine: [/B]Fortifications, weapons, armor, and siege devices must all be constantly recycled, repaired, and maintained. You gain proficiency with the Artisan’s Tools of your choice: carpenter’s tools, cobbler’s tools, leatherworker’s tools, mason’s tools, or smith’s tools. [B]We Are Legion: [/B]??? [/QUOTE]
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