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<blockquote data-quote="tlantl" data-source="post: 5851761" data-attributes="member: 55225"><p>I plan on limiting races in my campaign too, I'd have to open another section of my world to accommodate races other than the ones I already use.</p><p></p><p></p><p>Limiting races isn't the same as making the ones you use more distinct. </p><p></p><p>If you use a fey style race then giving them the ability to fade into the terrain of a forest or other natural place a couple of times a day might be an idea. </p><p></p><p>Or you could give two different species of dwarf other specific minor bonuses to mining or smithing or bonuses to racial enemies, goblinoids for the surface dwellers for instance, or a special set of skills for underground survival in the depths of the earth.</p><p></p><p></p><p>I'm looking at this idea as a racial theme rather than being part of the actual race. I'm sure there will be plenty of modifiers for race when it's all said and done.</p><p></p><p>Maybe a player could gain a racial feat every so often that could be used to further differentiate one character from another.</p><p></p><p>A couple of paragraphs in a races description isn't likely to matter much when you are already tossing arts of your race desriptions out anyway. Hell we all know that allowing a single specimen of an exotic race into an area that has never seen one before could be pretty entertaining, lynch mobs out to kill them, the good and trusting sacrificing themselves to champion them, you name it.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5851761, member: 55225"] I plan on limiting races in my campaign too, I'd have to open another section of my world to accommodate races other than the ones I already use. Limiting races isn't the same as making the ones you use more distinct. If you use a fey style race then giving them the ability to fade into the terrain of a forest or other natural place a couple of times a day might be an idea. Or you could give two different species of dwarf other specific minor bonuses to mining or smithing or bonuses to racial enemies, goblinoids for the surface dwellers for instance, or a special set of skills for underground survival in the depths of the earth. I'm looking at this idea as a racial theme rather than being part of the actual race. I'm sure there will be plenty of modifiers for race when it's all said and done. Maybe a player could gain a racial feat every so often that could be used to further differentiate one character from another. A couple of paragraphs in a races description isn't likely to matter much when you are already tossing arts of your race desriptions out anyway. Hell we all know that allowing a single specimen of an exotic race into an area that has never seen one before could be pretty entertaining, lynch mobs out to kill them, the good and trusting sacrificing themselves to champion them, you name it. [/QUOTE]
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