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Make SPELL SCHOOLS Thematic (and Useful)
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<blockquote data-quote="Yaarel" data-source="post: 8792846" data-attributes="member: 58172"><p>Ideally every school list and subschool list needs at least 3 good choices at each level.</p><p></p><p>Each school and subschool is a salient theme within the game, with a reasonable number of good spells relating to it. </p><p></p><p>A list that has any empty slot means the designers need to create new spells for these slots in order to make this theme more viable at other levels. For example, many Druids specialize in Plant spells. When one looks at the Transmutation Plant subschool list, there are great spells upto the 6th slot − but then it suddenly stops. There are no Plant spells at the 7th, 8th, or 9th slots. Designers need to create powerful Plant spells for these upper tier slots. The game itself is missing these important thematic spells.</p><p></p><p>When coping with a list that currently has a blank slot, the DM can allow the player to choose any spell that the player and the DM agree is appropriate for the character concept and the setting.</p><p></p><p></p><p>Each caster class comes with a default list.</p><p></p><p>But other options are possible. For example, the Wizard might choose an other list instead.</p><p></p><p>Specialists will have features to boost the corresponding list.</p><p></p><p>Some casters specialize in a specific element, like Pyromancers. So these can easily look at the Evocation Fire school and while ignoring the other Evocation spells.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8792846, member: 58172"] Ideally every school list and subschool list needs at least 3 good choices at each level. Each school and subschool is a salient theme within the game, with a reasonable number of good spells relating to it. A list that has any empty slot means the designers need to create new spells for these slots in order to make this theme more viable at other levels. For example, many Druids specialize in Plant spells. When one looks at the Transmutation Plant subschool list, there are great spells upto the 6th slot − but then it suddenly stops. There are no Plant spells at the 7th, 8th, or 9th slots. Designers need to create powerful Plant spells for these upper tier slots. The game itself is missing these important thematic spells. When coping with a list that currently has a blank slot, the DM can allow the player to choose any spell that the player and the DM agree is appropriate for the character concept and the setting. Each caster class comes with a default list. But other options are possible. For example, the Wizard might choose an other list instead. Specialists will have features to boost the corresponding list. Some casters specialize in a specific element, like Pyromancers. So these can easily look at the Evocation Fire school and while ignoring the other Evocation spells. [/QUOTE]
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