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<blockquote data-quote="Robtheman" data-source="post: 5159813" data-attributes="member: 89625"><p><strong>A fun possibility, with one major House Rule requirement</strong></p><p></p><p>Hi! Hope you like this. I got so into the character I may play him next.</p><p></p><p>The premise is a vampire/undead hunter who was tainted during his adventures as a youth while exploring an ancient crypt. In an attempt to remove his curse he traveled to a remote temple of The Raven Queen where he was informed that it was too late to remove his curse, but that The Raven Queen might offer him a boon for his services if he took up her standard. Vlaad has spent the past 15 years attempting to please his deity. As a result he has gained the ability to use the Oath of Emnity class feature a few times per encounter. He takes this blessing a sign of her pleasure and continues to seek out necromancers, vampire enclaves, and restless undead in hopes that some day she will grant him a reprieve from his cursed existence.</p><p></p><p>I've added flavor and build appropriate magical items (purchasing an additional level 8 and level 4 item with his 5,000 gold at paragon level). </p><p></p><p>The house rule requirement: Convince your DM to let you use a hand crossbow (free load already) as your "ranged offhand weapon" for most Maurauder build powers, and your offhand Handax as your melee weapon. I think Rule of Cool should prevail in this case, as it's not really a stretch to think you can use them in this manner. The only really technical fudge is using strength for a hand crossbows attack modifier.</p><p></p><p>The feats/items/powers, etc., are built around gaining hps or temp hps when you fell an enemy (a nod to the vampiric nature of the character) and having an uber-skirmisher feel to the character, flitting around the battlefield and doling out your divine wrath.</p><p></p><p>I would use the Cloistered Priest Background and call it something else.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Vlaad, level 11</p><p>Human, Ranger, Unveiled Visage</p><p>Build: Marauder Ranger</p><p>Multi-Class: Avenger Feats granting Oath of Emnity x2</p><p>Fighting Style: Marauder Fighting Style</p><p>Ranger: Running Attack</p><p>Background: Cloistered Priest (Cloistered Priest Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 20, Con 11, Dex 14, Int 11, Wis 20, Cha 9.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 17, Con 10, Dex 13, Int 10, Wis 15, Cha 8.</p><p></p><p></p><p>AC: 23 Fort: 25 Reflex: 23 Will: 24</p><p>HP: 73 Surges: 6 Surge Value: 18</p><p></p><p>TRAINED SKILLS</p><p>Heal +15, Nature +15, Stealth +11, Dungeoneering +15, Athletics +14, Perception +15, Acrobatics +11, Religion +13</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +5, Bluff +4, Diplomacy +4, Endurance +4, History +5, Insight +10, Intimidate +4, Streetwise +4, Thievery +6</p><p></p><p>FEATS</p><p>Human: Vampiric Heritage</p><p>Level 1: Hero of Faith</p><p>Level 2: Manticore's Fury</p><p>Level 4: Lethal Hunter</p><p>Level 6: Night's Sight</p><p>Level 8: Vicious Advantage</p><p>Level 10: Hobbling Strike</p><p>Level 11: Disciple of Divine Wrath</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Throw and Stab</p><p>Ranger at-will 1: Marauder's Rush</p><p>Ranger at-will 1: Hit and Run</p><p>Ranger encounter 1: Hurling Charge</p><p>Ranger daily 1: Skirmishing Stance</p><p>Ranger utility 2: Invigorating Stride</p><p>Ranger encounter 3: Parting Strike</p><p>Ranger daily 5: Bloody Throw</p><p>Ranger utility 6: Weave Through the Fray</p><p>Ranger encounter 7: Toppling Rush</p><p>Ranger daily 9: Invigorating Confrontation</p><p>Ranger utility 10: Blood of the Fallen</p><p></p><p>ITEMS</p><p>Bloodcut Hide Armor +2, Point Blank Hand Crossbow +2, Lifedrinker Handaxe +2, Tracker's Eye, Embalm, Long-Distance Runner, Uncanny Strength, Khyber Shard of Life Drinking (heroic tier), Surprise Bullet +1, Quickhit Braces (heroic tier), Wildrunners (heroic tier), Horned Helm (heroic tier), Amulet of Protection +3, Baldric of Dividing Ranks (heroic tier), Sun Globe (heroic tier), Pierced Heart Tattoo (heroic tier), Poison Gloves (heroic tier), Alchemical Silver (heroic tier) (2), Holy Water (level 11), Holy Water (level 1) (3), Adventurer's Kit, Footpads</p><p>FORMULAS</p><p>Alchemical Silver (2)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="Robtheman, post: 5159813, member: 89625"] [b]A fun possibility, with one major House Rule requirement[/b] Hi! Hope you like this. I got so into the character I may play him next. The premise is a vampire/undead hunter who was tainted during his adventures as a youth while exploring an ancient crypt. In an attempt to remove his curse he traveled to a remote temple of The Raven Queen where he was informed that it was too late to remove his curse, but that The Raven Queen might offer him a boon for his services if he took up her standard. Vlaad has spent the past 15 years attempting to please his deity. As a result he has gained the ability to use the Oath of Emnity class feature a few times per encounter. He takes this blessing a sign of her pleasure and continues to seek out necromancers, vampire enclaves, and restless undead in hopes that some day she will grant him a reprieve from his cursed existence. I've added flavor and build appropriate magical items (purchasing an additional level 8 and level 4 item with his 5,000 gold at paragon level). The house rule requirement: Convince your DM to let you use a hand crossbow (free load already) as your "ranged offhand weapon" for most Maurauder build powers, and your offhand Handax as your melee weapon. I think Rule of Cool should prevail in this case, as it's not really a stretch to think you can use them in this manner. The only really technical fudge is using strength for a hand crossbows attack modifier. The feats/items/powers, etc., are built around gaining hps or temp hps when you fell an enemy (a nod to the vampiric nature of the character) and having an uber-skirmisher feel to the character, flitting around the battlefield and doling out your divine wrath. I would use the Cloistered Priest Background and call it something else. ====== Created Using Wizards of the Coast D&D Character Builder ====== Vlaad, level 11 Human, Ranger, Unveiled Visage Build: Marauder Ranger Multi-Class: Avenger Feats granting Oath of Emnity x2 Fighting Style: Marauder Fighting Style Ranger: Running Attack Background: Cloistered Priest (Cloistered Priest Benefit) FINAL ABILITY SCORES Str 20, Con 11, Dex 14, Int 11, Wis 20, Cha 9. STARTING ABILITY SCORES Str 17, Con 10, Dex 13, Int 10, Wis 15, Cha 8. AC: 23 Fort: 25 Reflex: 23 Will: 24 HP: 73 Surges: 6 Surge Value: 18 TRAINED SKILLS Heal +15, Nature +15, Stealth +11, Dungeoneering +15, Athletics +14, Perception +15, Acrobatics +11, Religion +13 UNTRAINED SKILLS Arcana +5, Bluff +4, Diplomacy +4, Endurance +4, History +5, Insight +10, Intimidate +4, Streetwise +4, Thievery +6 FEATS Human: Vampiric Heritage Level 1: Hero of Faith Level 2: Manticore's Fury Level 4: Lethal Hunter Level 6: Night's Sight Level 8: Vicious Advantage Level 10: Hobbling Strike Level 11: Disciple of Divine Wrath POWERS Bonus At-Will Power: Throw and Stab Ranger at-will 1: Marauder's Rush Ranger at-will 1: Hit and Run Ranger encounter 1: Hurling Charge Ranger daily 1: Skirmishing Stance Ranger utility 2: Invigorating Stride Ranger encounter 3: Parting Strike Ranger daily 5: Bloody Throw Ranger utility 6: Weave Through the Fray Ranger encounter 7: Toppling Rush Ranger daily 9: Invigorating Confrontation Ranger utility 10: Blood of the Fallen ITEMS Bloodcut Hide Armor +2, Point Blank Hand Crossbow +2, Lifedrinker Handaxe +2, Tracker's Eye, Embalm, Long-Distance Runner, Uncanny Strength, Khyber Shard of Life Drinking (heroic tier), Surprise Bullet +1, Quickhit Braces (heroic tier), Wildrunners (heroic tier), Horned Helm (heroic tier), Amulet of Protection +3, Baldric of Dividing Ranks (heroic tier), Sun Globe (heroic tier), Pierced Heart Tattoo (heroic tier), Poison Gloves (heroic tier), Alchemical Silver (heroic tier) (2), Holy Water (level 11), Holy Water (level 1) (3), Adventurer's Kit, Footpads FORMULAS Alchemical Silver (2) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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