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*Pathfinder & Starfinder
Make up of Elven Border Patrol
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<blockquote data-quote="Greenfield" data-source="post: 5693386" data-attributes="member: 6669384"><p>First, the chaotic nature of Elves suggests an irregular pattern of patrols, rather than fixed outposts and well organized routine.</p><p></p><p>Second, the nature of most game worlds suggests that they're unlikely to be more than 3rd or 4th level, for the most part. The vast majority of the world, according to both DMG and World Builder's Guide, are 1st level commoners. So having a party of a dozen or so at anything higher than 2nd level (and PC classes to boot) would represent something of an elite force.</p><p></p><p>Consider their roll: They are the eyes and the ears of their territorial defense group, not the fists and blades. They are far more likely to locate interlopers by cutting their trail than by actually running into them.</p><p></p><p>From there they'll send word of what they've found, and follow the trail to locate and keep an eye on whoever it is. They'll decide from there what has to be done, and if violence is the answer they'll likely wait for re-enforcements.</p><p></p><p>So, how many does it take to do this? A dozen? I'd think the scouts would work in teams of three or four, with a leader, two sweepers and an apprentice. The apprentice is the one most likely to be sent as a messenger, as it will send them away from danger. Small groups are harder for the interlopers to spot, and they can have more of them out there.</p><p></p><p>Now, what is their response team going to look like, once they're called in? They'll probably call for about twice as many as they think they need. This is where their elite people really are. If violence is called for, they don't want to offer a fair fight, and they don't want to lose anyone. They'll hit hard and fast and decisively. Hard enough that any who escape will carry tales of Elven shadows everywhere, and the only thing you ever see of them is their arrows. Lots and lots of arrows.</p><p></p><p>This way they only need one or two Druids with <em>Transport via Plants</em> available to transport this fast strike force to the scene and bring them home.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5693386, member: 6669384"] First, the chaotic nature of Elves suggests an irregular pattern of patrols, rather than fixed outposts and well organized routine. Second, the nature of most game worlds suggests that they're unlikely to be more than 3rd or 4th level, for the most part. The vast majority of the world, according to both DMG and World Builder's Guide, are 1st level commoners. So having a party of a dozen or so at anything higher than 2nd level (and PC classes to boot) would represent something of an elite force. Consider their roll: They are the eyes and the ears of their territorial defense group, not the fists and blades. They are far more likely to locate interlopers by cutting their trail than by actually running into them. From there they'll send word of what they've found, and follow the trail to locate and keep an eye on whoever it is. They'll decide from there what has to be done, and if violence is the answer they'll likely wait for re-enforcements. So, how many does it take to do this? A dozen? I'd think the scouts would work in teams of three or four, with a leader, two sweepers and an apprentice. The apprentice is the one most likely to be sent as a messenger, as it will send them away from danger. Small groups are harder for the interlopers to spot, and they can have more of them out there. Now, what is their response team going to look like, once they're called in? They'll probably call for about twice as many as they think they need. This is where their elite people really are. If violence is called for, they don't want to offer a fair fight, and they don't want to lose anyone. They'll hit hard and fast and decisively. Hard enough that any who escape will carry tales of Elven shadows everywhere, and the only thing you ever see of them is their arrows. Lots and lots of arrows. This way they only need one or two Druids with [I]Transport via Plants[/I] available to transport this fast strike force to the scene and bring them home. [/QUOTE]
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Make up of Elven Border Patrol
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