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Make Whole on Damaged Objects
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<blockquote data-quote="strongbow" data-source="post: 97034" data-attributes="member: 2650"><p>To make a long story short, my character had his +1 rapier damaged by a monk with the Eagle Claw Attack feat. The rapier has 2 hit points left out of the 6 hit points that we figured it had. (5 base for being a medium size non-hafted weapon, and 1 more from the +1 Enhancement)</p><p></p><p>My DM says that the spell Make Whole has failed to repair the rapier, because the rapier is now considered "warped" (See Make Whole description below) To repair the rapier, I will have to get it reforged.</p><p></p><p>I argue that the rapier is merely damaged, just as if someone had used a weapon such as a greatsword to damage my rapier. </p><p></p><p>Three Questions:</p><p>1) While the DM is always right, is he using bad reasoning here? </p><p></p><p>2) Furthermore, what do you interpret "warped" to mean? I think it means warped by a spell such as Warp Wood.</p><p></p><p>3) Does the fact that an object is magical change in any way how Make Whole works on it? (I know that if an object breaks, the enchantment is gone)</p><p></p><p>From the SRD:</p><p></p><p><em>Mending</em> </p><p></p><p>Target: One object of up to 1 pound</p><p></p><p>Mending repairs small breaks or tears in objects (not warps). In metallic objects, it will weld a broken ring, a chain link, a medallion, or a slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or wineskin is completely healed over by mending. The spell can repair a magic item, but the item’s magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands.</p><p></p><p><em>Make Whole</em> </p><p></p><p>Target: One object of up to 10 cu. ft./level</p><p></p><p>As mending, except make whole completely repairs an object made of any substance, even one with multiple breaks, to be as strong as new. The spell does not restore the magical abilities of a broken magic item made whole, and it cannot mend broken magic rods, staffs, or wands. The spell does not repair items that have been warped, burned, disintegrated, ground to powder, melted, or vaporized.</p></blockquote><p></p>
[QUOTE="strongbow, post: 97034, member: 2650"] To make a long story short, my character had his +1 rapier damaged by a monk with the Eagle Claw Attack feat. The rapier has 2 hit points left out of the 6 hit points that we figured it had. (5 base for being a medium size non-hafted weapon, and 1 more from the +1 Enhancement) My DM says that the spell Make Whole has failed to repair the rapier, because the rapier is now considered "warped" (See Make Whole description below) To repair the rapier, I will have to get it reforged. I argue that the rapier is merely damaged, just as if someone had used a weapon such as a greatsword to damage my rapier. Three Questions: 1) While the DM is always right, is he using bad reasoning here? 2) Furthermore, what do you interpret "warped" to mean? I think it means warped by a spell such as Warp Wood. 3) Does the fact that an object is magical change in any way how Make Whole works on it? (I know that if an object breaks, the enchantment is gone) From the SRD: [I]Mending[/I] Target: One object of up to 1 pound Mending repairs small breaks or tears in objects (not warps). In metallic objects, it will weld a broken ring, a chain link, a medallion, or a slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or wineskin is completely healed over by mending. The spell can repair a magic item, but the item’s magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands. [I]Make Whole[/I] Target: One object of up to 10 cu. ft./level As mending, except make whole completely repairs an object made of any substance, even one with multiple breaks, to be as strong as new. The spell does not restore the magical abilities of a broken magic item made whole, and it cannot mend broken magic rods, staffs, or wands. The spell does not repair items that have been warped, burned, disintegrated, ground to powder, melted, or vaporized. [/QUOTE]
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Make Whole on Damaged Objects
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