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Make Your Case: Monk & Bard
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<blockquote data-quote="steeldragons" data-source="post: 6221578" data-attributes="member: 92511"><p>You'd think, wouldn't you? Not so much. hahaha.</p><p></p><p>Rogues: Classes that rely, primarily, on Skills. Whether these are used for trickery, thievery or combat...the class' "niche" is using [predominantly] non-magical Skills. Stealth (at least) is a skill common to all currently available Rogue classes. By default "non-caster" classes but "half-casters" like a Bard would be considered or "extra powers" like a Monk would have are completely fine [after all the Paladin is a Warrior with divine powers]. Primary Ability [for all Rogue classes] is Dexterity.</p><p></p><p>Currently, Thieves and Rangers [Dex & Str & Con] are considered "Rogues."</p><p></p><p>Priests: Classes that rely, primarily, on some "greater power" and their enlightenment/connection to it. As mentioned above that could be defined as the "human potential" [for monks], "nature" or "the divine." By default a "Caster" class, but again, "half-casters" or conversely a non-caster with some kind of enlightenment/connection that grants them powers would totally fit. Armor options vary by order/religion. Weapon options vary by order/religion. Primary ability [for all Priest classes] is Wisdom. </p><p></p><p>Currently Clerics [which may be any type/number of characters/orders/religions from the armored tank with flinging maces and buffs to an unarmored spell/prayer invoking pacifist healer] and Druids [Wis & Con] are Priests.</p><p></p><p>Warriors are classes that rely on their armor, weapons and combat expertise first and any other skills or abilities (including magic powers) may simply be icing. Strength is the Primary Ability. Fighters (obviously), Barbarians [Str & Con] and Paladins [Str. & Wis & Cha] are all considered "Warriors."</p><p></p><p>Wizards are classes that rely on their occult and unknown knowledge and powers which they learn, practice and master themselves...it is, primarily, <em>their</em> power, not some "greater source" like Priests...any other skills or abilities (include martial prowess) may simply be icing. Intelligence is the Primary Ability. Mages, specialist/focused mage types [illusionists, et al. ability requirements are dependent on the type of specialist. Illusionists are Int. & Dex.], and Psychics [Int. & Wis & Cha & Con] are all considered "Wizards" because of their weird powers and low combat ability.</p><p></p><p>So....there. Where d'ya think Bard and Monk belong now?</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6221578, member: 92511"] You'd think, wouldn't you? Not so much. hahaha. Rogues: Classes that rely, primarily, on Skills. Whether these are used for trickery, thievery or combat...the class' "niche" is using [predominantly] non-magical Skills. Stealth (at least) is a skill common to all currently available Rogue classes. By default "non-caster" classes but "half-casters" like a Bard would be considered or "extra powers" like a Monk would have are completely fine [after all the Paladin is a Warrior with divine powers]. Primary Ability [for all Rogue classes] is Dexterity. Currently, Thieves and Rangers [Dex & Str & Con] are considered "Rogues." Priests: Classes that rely, primarily, on some "greater power" and their enlightenment/connection to it. As mentioned above that could be defined as the "human potential" [for monks], "nature" or "the divine." By default a "Caster" class, but again, "half-casters" or conversely a non-caster with some kind of enlightenment/connection that grants them powers would totally fit. Armor options vary by order/religion. Weapon options vary by order/religion. Primary ability [for all Priest classes] is Wisdom. Currently Clerics [which may be any type/number of characters/orders/religions from the armored tank with flinging maces and buffs to an unarmored spell/prayer invoking pacifist healer] and Druids [Wis & Con] are Priests. Warriors are classes that rely on their armor, weapons and combat expertise first and any other skills or abilities (including magic powers) may simply be icing. Strength is the Primary Ability. Fighters (obviously), Barbarians [Str & Con] and Paladins [Str. & Wis & Cha] are all considered "Warriors." Wizards are classes that rely on their occult and unknown knowledge and powers which they learn, practice and master themselves...it is, primarily, [I]their[/I] power, not some "greater source" like Priests...any other skills or abilities (include martial prowess) may simply be icing. Intelligence is the Primary Ability. Mages, specialist/focused mage types [illusionists, et al. ability requirements are dependent on the type of specialist. Illusionists are Int. & Dex.], and Psychics [Int. & Wis & Cha & Con] are all considered "Wizards" because of their weird powers and low combat ability. So....there. Where d'ya think Bard and Monk belong now? [/QUOTE]
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