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Make Your Case: Monk & Bard
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<blockquote data-quote="steeldragons" data-source="post: 6221738" data-attributes="member: 92511"><p>Yet you are the one who wants a definition of what these classes are in the world...as if they need to be one thing or the other.</p><p></p><p>Bards area a collection of abilities and features that make them bards. In my case, these include magic use through "spellsongs", with their own conglomerated spell list derived from arcane, divine and nature spells, non-magic skills of persuasion and stealth, gathering information, "bardic lore" training in history, oration and musical performance, and magical abilities (not spells but still a limited resource) to fascinate or inspire.</p><p></p><p>Are there bardic colleges in the world? Sure. Do you have to say your PC has been/studied there to be a Bard character? No.</p><p></p><p>Does that make Bards deceitful wandering tramps and thieves? Historians and Archivists? Valued mediators and advisors...or simply entertainment? Drum beating Battle-poet skalds or Harp-playing spellsingers? Or the guy in the tavern reciting limericks and shanty tunes while pick-pocketing patrons between sets and smiles? </p><p></p><p>They are all of those things. Any of those are plausible. Is that self-referential to D&D? I don't know. I suppose some is. </p><p></p><p>Monks...are ascetic martial artists that have some kind of built in spiritualism...I suppose there are remote monasteries about they would originate from. Other than defending their temples/monasteries or sent by a superior on some specific task, finding them roaming around the world would likely be rare (I think I've just talked myself <em>back</em> into saving them for some later supplement, actually...)</p><p></p><p>As is, right now, in my system sounds like yours. If you want a martial artist, the Fighter class with a Brawler theme/maneuvers will cover the basics...a couple of skill points in Acrobatics and (if you like) Stealth or Athletics...and you've basically got the non-magical martial artist Monk. Alternately, for the religious'/spiritualist/mystic guy...a Cleric (or even a Druid, maybe, or Psychic if you prefer) with the same theme and skill choices will probably get you a pretty decent magicky/chi fisted monk.</p><p></p><p>Bards could be a Thief, as is, with some skill points in Ancient History Lore, Perform: Harp/Mandolin might do the trick. Arcane Dabbler or Trickster themes would lend some minor arcane magic...for the Celtic learned/holy poet slant, take a Druid, add on some musical and lore skills. Skald? Take a Fighter, with a Warden theme (gets you minor Druidic magic) and/or Warlord theme (for inspiration stuffs), some skill points in Leadership...There're just a few ways to a "poor man's"/cobbled together<em> World of Orea</em> [tm] Bard.</p><p></p><p>So...I don't know. A Monk or Bard (Bard, maybe moreso) could have any number of roles, origins and/or places in the world. That's up to you, the player.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6221738, member: 92511"] Yet you are the one who wants a definition of what these classes are in the world...as if they need to be one thing or the other. Bards area a collection of abilities and features that make them bards. In my case, these include magic use through "spellsongs", with their own conglomerated spell list derived from arcane, divine and nature spells, non-magic skills of persuasion and stealth, gathering information, "bardic lore" training in history, oration and musical performance, and magical abilities (not spells but still a limited resource) to fascinate or inspire. Are there bardic colleges in the world? Sure. Do you have to say your PC has been/studied there to be a Bard character? No. Does that make Bards deceitful wandering tramps and thieves? Historians and Archivists? Valued mediators and advisors...or simply entertainment? Drum beating Battle-poet skalds or Harp-playing spellsingers? Or the guy in the tavern reciting limericks and shanty tunes while pick-pocketing patrons between sets and smiles? They are all of those things. Any of those are plausible. Is that self-referential to D&D? I don't know. I suppose some is. Monks...are ascetic martial artists that have some kind of built in spiritualism...I suppose there are remote monasteries about they would originate from. Other than defending their temples/monasteries or sent by a superior on some specific task, finding them roaming around the world would likely be rare (I think I've just talked myself [I]back[/I] into saving them for some later supplement, actually...) As is, right now, in my system sounds like yours. If you want a martial artist, the Fighter class with a Brawler theme/maneuvers will cover the basics...a couple of skill points in Acrobatics and (if you like) Stealth or Athletics...and you've basically got the non-magical martial artist Monk. Alternately, for the religious'/spiritualist/mystic guy...a Cleric (or even a Druid, maybe, or Psychic if you prefer) with the same theme and skill choices will probably get you a pretty decent magicky/chi fisted monk. Bards could be a Thief, as is, with some skill points in Ancient History Lore, Perform: Harp/Mandolin might do the trick. Arcane Dabbler or Trickster themes would lend some minor arcane magic...for the Celtic learned/holy poet slant, take a Druid, add on some musical and lore skills. Skald? Take a Fighter, with a Warden theme (gets you minor Druidic magic) and/or Warlord theme (for inspiration stuffs), some skill points in Leadership...There're just a few ways to a "poor man's"/cobbled together[I] World of Orea[/I] [tm] Bard. So...I don't know. A Monk or Bard (Bard, maybe moreso) could have any number of roles, origins and/or places in the world. That's up to you, the player. [/QUOTE]
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