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<blockquote data-quote="Baron Opal II" data-source="post: 8512532" data-attributes="member: 6794067"><p>My dwarven write-up:</p><p></p><h2><span style="font-size: 18px">Dvergar</span></h2><p>The followers of Lord Neander fled deep underground at the beginning of the Wrathful Epoch, fleeing the strife consuming Creation. They discovered and accepted the patronage of Lady Mharg, Mother of Mountains (1).</p><p></p><p>The Bahamric dvergar of the Seabourn have Group II complexions, much like their Gavinlander compatriots. The lost Umbarim from the Holdfast Unfailing were Group III, but they seem to have become a ghost people. The Morlocks of the Great Rift tend towards albinism and have Group I complexions. They have abandoned Lady Mharg, searching for a new truth among the Quondam Ruins.</p><p></p><p>Dvergar tend to be about 6-8 inches shorter than the adan (2), but have stocky builds and greater muscle mass. Thus, their weight tends to be the same. They are also rather hirsute when compared to the adan.</p><p></p><p>In token to the reverence the dvergar hold Lady Mharg, they carry a small stone with them. This is a small chip from their home, often sewn into their hat or helmet. It comes from their holy writings where it is recorded that Lady Mharg spoke to Lord Neander, “I will shelter you under My hand while you keep faith with Me.” (3)</p><p></p><p>While they are relatively populous, the dvergar have fewer cultural differences among them than other mortals. Their reverence for their singular Patron is a culturally stabilizing force. Also, they have a strong clan structure reinforcing family ties with cultural methods of polite interaction. Others are more accepted if a network of friends and relatives can be traced back to known acquaintances. It's not what you can do it's who you know in common that forms the basis of beginning conversation.</p><p></p><p>+2 to Strength attribute</p><p></p><p>True Omnivore - Can eat nearly anything organic except wood or bone. Effectively have free iron rations, although prolonged eating of non-standard food causes Charisma to be halved due to vile-smelling sweat and worsening vitamin deficiencies. Dvergar are immune to all but mineral or alchemical poisons and venoms.</p><p></p><p>(1) One of the twelve main deities, and not one of the common seven.</p><p>(2) Adan = Human</p><p>(3) Lord Neander and his people were "ur-Adan", the root stock of those who became the human races of Adan, Dvergar, and Henggren (Human, Dwarf, Halfling)</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8512532, member: 6794067"] My dwarven write-up: [HEADING=1][SIZE=5]Dvergar[/SIZE][/HEADING] The followers of Lord Neander fled deep underground at the beginning of the Wrathful Epoch, fleeing the strife consuming Creation. They discovered and accepted the patronage of Lady Mharg, Mother of Mountains (1). The Bahamric dvergar of the Seabourn have Group II complexions, much like their Gavinlander compatriots. The lost Umbarim from the Holdfast Unfailing were Group III, but they seem to have become a ghost people. The Morlocks of the Great Rift tend towards albinism and have Group I complexions. They have abandoned Lady Mharg, searching for a new truth among the Quondam Ruins. Dvergar tend to be about 6-8 inches shorter than the adan (2), but have stocky builds and greater muscle mass. Thus, their weight tends to be the same. They are also rather hirsute when compared to the adan. In token to the reverence the dvergar hold Lady Mharg, they carry a small stone with them. This is a small chip from their home, often sewn into their hat or helmet. It comes from their holy writings where it is recorded that Lady Mharg spoke to Lord Neander, “I will shelter you under My hand while you keep faith with Me.” (3) While they are relatively populous, the dvergar have fewer cultural differences among them than other mortals. Their reverence for their singular Patron is a culturally stabilizing force. Also, they have a strong clan structure reinforcing family ties with cultural methods of polite interaction. Others are more accepted if a network of friends and relatives can be traced back to known acquaintances. It's not what you can do it's who you know in common that forms the basis of beginning conversation. +2 to Strength attribute True Omnivore - Can eat nearly anything organic except wood or bone. Effectively have free iron rations, although prolonged eating of non-standard food causes Charisma to be halved due to vile-smelling sweat and worsening vitamin deficiencies. Dvergar are immune to all but mineral or alchemical poisons and venoms. (1) One of the twelve main deities, and not one of the common seven. (2) Adan = Human (3) Lord Neander and his people were "ur-Adan", the root stock of those who became the human races of Adan, Dvergar, and Henggren (Human, Dwarf, Halfling) [/QUOTE]
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