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Make Your Dwarves More Interesting
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<blockquote data-quote="NotAYakk" data-source="post: 8512940" data-attributes="member: 72555"><p>I did an entire "alternative fantasy biology" thing once.</p><p></p><p>Dwarves where built, and the breath of life was put into them by priests using runes.</p><p></p><p>So the reproductive selection of Dwarves is towards 3 things; (1) Becoming a masterful crafter to make a child, (2) Learning rune magic to (again) make a child, (3) Becoming a patron of those two groups.</p><p></p><p>In similar themes:</p><p>Elves are actually plants who emit an animal-like nature spirit body. These nature spirit bodies don't live forever; they return to the Elf, deposit their memories, and a new one is created. An Elf-body who dies is a sad thing, because the memories it collected are lost; akin to a human losing a hand, if it took a hand a year to grow back.</p><p></p><p>Goblin produce larvae. These larvae mature into a form related to what they eat. A clan of Goblins can maintain "true" to form by feeding their larvae dead members of their own clan. Various Goblin-kinds are the result of feeding Goblin larvae other creatures (Bugbears, Worgs, Orcs, Hobgoblins, etc).</p><p></p><p>Halflings lay eggs that sit in the ground for ages. These eggs are psychic, and learn and grow from the impressions of those who live near them. Halflings go on adventures to collect such memories to share with their clan, and invite interesting strangers into their houses to again benefit their eggs. Two kinds of travelling halflings exist; those that return to their eggs with new experiences, and those who bring their eggs with them in wagons or boats.</p><p></p><p>My idea at the time was that a different biology would lead to a different set of "reproductive" primal drives.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8512940, member: 72555"] I did an entire "alternative fantasy biology" thing once. Dwarves where built, and the breath of life was put into them by priests using runes. So the reproductive selection of Dwarves is towards 3 things; (1) Becoming a masterful crafter to make a child, (2) Learning rune magic to (again) make a child, (3) Becoming a patron of those two groups. In similar themes: Elves are actually plants who emit an animal-like nature spirit body. These nature spirit bodies don't live forever; they return to the Elf, deposit their memories, and a new one is created. An Elf-body who dies is a sad thing, because the memories it collected are lost; akin to a human losing a hand, if it took a hand a year to grow back. Goblin produce larvae. These larvae mature into a form related to what they eat. A clan of Goblins can maintain "true" to form by feeding their larvae dead members of their own clan. Various Goblin-kinds are the result of feeding Goblin larvae other creatures (Bugbears, Worgs, Orcs, Hobgoblins, etc). Halflings lay eggs that sit in the ground for ages. These eggs are psychic, and learn and grow from the impressions of those who live near them. Halflings go on adventures to collect such memories to share with their clan, and invite interesting strangers into their houses to again benefit their eggs. Two kinds of travelling halflings exist; those that return to their eggs with new experiences, and those who bring their eggs with them in wagons or boats. My idea at the time was that a different biology would lead to a different set of "reproductive" primal drives. [/QUOTE]
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