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Makin' Magic Items or "The Bazaar Bizarre"
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<blockquote data-quote="steeldragons" data-source="post: 5594674" data-attributes="member: 92511"><p><strong>A few of mine own. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p></p><p>I've devised many items over the years, mostly in the "weapons" arena and several copying things from various cartoons. </p><p></p><p>Here's a sampling (all bonuses written up in 1-2e terms, since that's the game of choice):</p><p><strong></strong></p><p><strong>"Dweomrild"</strong> (translated as "Spellslayer"). Alternately known in some legends as the "Sword of Nine Jewels." The blade was created by the Zealotry in the days of the Mage Wars for their most deadly "witch-hunter" champion.</p><p></p><p>This longsword has a hilt studded with 9 different colored and shaped gems. At the mental instruction of the wielder, the sword can "Detect Magic", various gems in the hilt glow in the presence of various kinds of magic. It is also capable of disrupting and/or dispeling enchantments (i.e. "Charm" spells or other magical mental intrusion) and piercing magical barriers (disenchanting "held" or "wizard locked" portals, parting magical "walls", etc.) and 1/week it can erect a 10' radius protective field (equivalent to a "Globe of Invulnerability" spell). It offers the wielder a constant +2 to all saves versus magical effects.</p><p><strong></strong></p><p><strong>"Bimryvfrin"</strong> (translated from [Orean] elvin: "Two-Leaf Blade"): a two-handed sword that can be wiedled one-handed, fires energy blasts and can split into 2 separate swords, one the equivalent of a longsword one the equivalent of a short sword. As a single blade, it is +2 to hit and +2 damage. Separated, each blade is +1 to hit and damage. </p><p></p><p>One that I cannot take credit for (it was given to/found by one of my PCs by my old high school DM), but have never seen in a book, so I don't think this will break da thread rulez. Came to simply be known as the<strong> "Emerald Chip Earring"</strong>. A silver hoop earring with a small shard of emerald dangling from it. It allows the wearer to comprehend any language he/she overheard (not counting spells, which I tried for but was denied by the DM. C'est la guerre.) Didn't allow speech, just understanding what was heard...and iirc, it gave some bonus (10% I think) to all Hear Noise rolls.</p><p></p><p>Still, for my 1e UA Acrobat, came in IMMENSELY useful for reconn/scouting/snooping purposes...especially when we went into the underdark and encountered races noone could communicate with (without more powerful magic). </p><p></p><p><strong>Spellbeads</strong>: A favorite still used/available in my campaigns today. Essentially, just what they it sounds like. Inspired by the likes of Batman and Wiley Kit and Kat, they were marble-sized (maybe a little larger) spheres of crystal or glass that are thrown/broken to release the contained spell effect. Most commonly: flashes of light or darkness, smoke screens/walls of fog and the like. Good for dazing or distracting opponents or covering a quick getaway. But can also contain the likes of fireballs (or lightning or cold or force damage)...pretty much any spell could be implanted in a spellbead by a mage of appropriate level. Of course, the higher level/more powerful the spell, the more rare and/or expensive they are to make. (the aforementioned acrobat was always sure to have a pouch full of various effects. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Keep 'em coming. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5594674, member: 92511"] [b]A few of mine own. :)[/b] I've devised many items over the years, mostly in the "weapons" arena and several copying things from various cartoons. Here's a sampling (all bonuses written up in 1-2e terms, since that's the game of choice): [B] "Dweomrild"[/B] (translated as "Spellslayer"). Alternately known in some legends as the "Sword of Nine Jewels." The blade was created by the Zealotry in the days of the Mage Wars for their most deadly "witch-hunter" champion. This longsword has a hilt studded with 9 different colored and shaped gems. At the mental instruction of the wielder, the sword can "Detect Magic", various gems in the hilt glow in the presence of various kinds of magic. It is also capable of disrupting and/or dispeling enchantments (i.e. "Charm" spells or other magical mental intrusion) and piercing magical barriers (disenchanting "held" or "wizard locked" portals, parting magical "walls", etc.) and 1/week it can erect a 10' radius protective field (equivalent to a "Globe of Invulnerability" spell). It offers the wielder a constant +2 to all saves versus magical effects. [B] "Bimryvfrin"[/B] (translated from [Orean] elvin: "Two-Leaf Blade"): a two-handed sword that can be wiedled one-handed, fires energy blasts and can split into 2 separate swords, one the equivalent of a longsword one the equivalent of a short sword. As a single blade, it is +2 to hit and +2 damage. Separated, each blade is +1 to hit and damage. One that I cannot take credit for (it was given to/found by one of my PCs by my old high school DM), but have never seen in a book, so I don't think this will break da thread rulez. Came to simply be known as the[B] "Emerald Chip Earring"[/B]. A silver hoop earring with a small shard of emerald dangling from it. It allows the wearer to comprehend any language he/she overheard (not counting spells, which I tried for but was denied by the DM. C'est la guerre.) Didn't allow speech, just understanding what was heard...and iirc, it gave some bonus (10% I think) to all Hear Noise rolls. Still, for my 1e UA Acrobat, came in IMMENSELY useful for reconn/scouting/snooping purposes...especially when we went into the underdark and encountered races noone could communicate with (without more powerful magic). [B]Spellbeads[/B]: A favorite still used/available in my campaigns today. Essentially, just what they it sounds like. Inspired by the likes of Batman and Wiley Kit and Kat, they were marble-sized (maybe a little larger) spheres of crystal or glass that are thrown/broken to release the contained spell effect. Most commonly: flashes of light or darkness, smoke screens/walls of fog and the like. Good for dazing or distracting opponents or covering a quick getaway. But can also contain the likes of fireballs (or lightning or cold or force damage)...pretty much any spell could be implanted in a spellbead by a mage of appropriate level. Of course, the higher level/more powerful the spell, the more rare and/or expensive they are to make. (the aforementioned acrobat was always sure to have a pouch full of various effects. :) Keep 'em coming. :) --Steel Dragons [/QUOTE]
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