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Makin' Magic Items or "The Bazaar Bizarre"
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<blockquote data-quote="the Jester" data-source="post: 5594932" data-attributes="member: 1210"><p>Three more of mine:</p><p></p><p></p><p><span style="font-size: 12px"><span style="color: #FBAABE"><strong>WEAPON OF UNCLOSING WOUNDS --- Level 8+ Rare</strong></span></span></p><p><em>Wounds inflicted by this weapon are severe and not prone to quick healing.</em></p><p></p><p> Lvl 8 --- +2 --- 3,400 gp --- Lvl 23 --- +5 --- 425,000 gp</p><p> Lvl 13 --- +3 --- 17,000 gp --- Lvl 28 --- +6 --- 2,125,000 gp</p><p> Lvl 18 --- +4 --- 85,000 gp</p><p></p><p><strong>Weapon:</strong> Any</p><p><strong>Enhancement:</strong> Attack rolls and damage rolls</p><p><strong>Critical: </strong>+1d6 damage per plus, and +1d3 severity (<em>Note:</em> The reference to severity relates to my house rules for "colorful critical hits".)</p><p><strong>Property: </strong>Any creature hit by this weapon loses regeneration until the end of its next turn.</p><p><strong>Power (Daily):</strong> Free action. Trigger: You hit an enemy with this weapon. Effect: The enemy cannot regain hit points (save ends).</p><p></p><p><span style="font-size: 12px"><span style="color: #FBAABE"><strong>SYMBOL OF APATHY --- Level 2+ Uncommon</strong></span></span></p><p><em>When you bear this holy symbol, you just don't care as much.</em></p><p></p><p> Lvl 2 --- +1 --- 520 gp --- Lvl 17 --- +4 --- 65,000 gp</p><p> Lvl 7 --- +2 --- 2,600 gp --- Lvl 22 --- +5 --- 325,000 gp</p><p> Lvl 12 --- +3 --- 13,000 gp --- Lvl 27 --- +6 --- 1,625,000 gp</p><p></p><p><strong>Implement (Holy Symbol)</strong></p><p><strong>Enhancement: </strong>Attack rolls and damage rolls</p><p><strong>Critical:</strong> +1d6 damage per plus</p><p><strong>Property:</strong> When an effect forces you to shift, move or attack, you may make a saving throw. If you succeed, you do not shift, move or attack. (This effect does not apply against pushes, pulls or slides.)</p><p></p><p><span style="font-size: 12px"><span style="color: #FBAABE"><strong>ENGINEER'S TOME --- Level 4+ Rare</strong></span></span></p><p><em>This tome includes a thorough study of engineering.</em></p><p></p><p> Lvl 4 --- +1 --- 840 gp --- Lvl 19 --- +4 --- 105,000 gp</p><p> Lvl 9 --- +2 --- 4,200 gp --- Lvl 24 --- +5 --- 525,000 gp</p><p> Lvl 14 --- +3 --- 21,000 gp --- Lvl 29 --- +6 --- 2,625,000 gp</p><p></p><p><strong>Implement (Tome)</strong></p><p><strong>Enhancement:</strong> Attack rolls and damage rolls</p><p><strong>Critical: </strong>+1d6 damage per plus</p><p><strong>Property: </strong>When you cast a spell that creates a zone or a wall, you may designate a number of extra squares adjacent to the zone or wall equal to the tome's enhancement bonus as part of the wall or zone.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5594932, member: 1210"] Three more of mine: [SIZE="3"][color=#FBAABE][B]WEAPON OF UNCLOSING WOUNDS --- Level 8+ Rare[/B][/color][/SIZE] [I]Wounds inflicted by this weapon are severe and not prone to quick healing.[/I] Lvl 8 --- +2 --- 3,400 gp --- Lvl 23 --- +5 --- 425,000 gp Lvl 13 --- +3 --- 17,000 gp --- Lvl 28 --- +6 --- 2,125,000 gp Lvl 18 --- +4 --- 85,000 gp [B]Weapon:[/B] Any [B]Enhancement:[/B] Attack rolls and damage rolls [B]Critical: [/B]+1d6 damage per plus, and +1d3 severity ([i]Note:[/i] The reference to severity relates to my house rules for "colorful critical hits".) [B]Property: [/B]Any creature hit by this weapon loses regeneration until the end of its next turn. [B]Power (Daily):[/B] Free action. Trigger: You hit an enemy with this weapon. Effect: The enemy cannot regain hit points (save ends). [SIZE="3"][color=#FBAABE][B]SYMBOL OF APATHY --- Level 2+ Uncommon[/B][/color][/SIZE] [I]When you bear this holy symbol, you just don't care as much.[/I] Lvl 2 --- +1 --- 520 gp --- Lvl 17 --- +4 --- 65,000 gp Lvl 7 --- +2 --- 2,600 gp --- Lvl 22 --- +5 --- 325,000 gp Lvl 12 --- +3 --- 13,000 gp --- Lvl 27 --- +6 --- 1,625,000 gp [B]Implement (Holy Symbol) Enhancement: [/B]Attack rolls and damage rolls [B]Critical:[/B] +1d6 damage per plus [B]Property:[/B] When an effect forces you to shift, move or attack, you may make a saving throw. If you succeed, you do not shift, move or attack. (This effect does not apply against pushes, pulls or slides.) [SIZE="3"][color=#FBAABE][B]ENGINEER'S TOME --- Level 4+ Rare[/B][/color][/SIZE] [I]This tome includes a thorough study of engineering.[/I] Lvl 4 --- +1 --- 840 gp --- Lvl 19 --- +4 --- 105,000 gp Lvl 9 --- +2 --- 4,200 gp --- Lvl 24 --- +5 --- 525,000 gp Lvl 14 --- +3 --- 21,000 gp --- Lvl 29 --- +6 --- 2,625,000 gp [B]Implement (Tome) Enhancement:[/B] Attack rolls and damage rolls [B]Critical: [/B]+1d6 damage per plus [B]Property: [/B]When you cast a spell that creates a zone or a wall, you may designate a number of extra squares adjacent to the zone or wall equal to the tome's enhancement bonus as part of the wall or zone. [/QUOTE]
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