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Makin' Magic Items or "The Bazaar Bizarre"
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<blockquote data-quote="the Jester" data-source="post: 5597023" data-attributes="member: 1210"><p>Okay, here are a few more from me (since nobody else is playing)...</p><p></p><p><span style="font-size: 12px"><span style="color: #FBAABE"><strong>TRAVELER'S ARMOR --- Level 2+ Rare</strong></span></span></p><p><em>This well-worn armor bears the stains of long travels.</em></p><p></p><p> Lvl 2 --- +1 --- 520 gp --- Lvl 17 --- +4 --- 65,000 gp</p><p> Lvl 7 --- +2 --- 2,600 gp --- Lvl 22 --- +5 --- 325,000 gp</p><p> Lvl 12 --- +3 --- 13,000 gp --- Lvl 27 --- +6 --- 1,625,000 gp</p><p></p><p><strong>Armor:</strong> Cloth, leather, hide</p><p><strong>Enhancement:</strong> AC</p><p><strong>Property:</strong> While you wear this armor, you do not need to eat.</p><p></p><p><em>Level 17, 22 or 27: Eat or drink.</em></p><p></p><p><span style="font-size: 12px"><span style="color: #FBAABE"><strong>GRUMBLING ROD --- Level 2+ Uncommon</strong></span></span></p><p><em>This rod is made of some sort of polished wood. About half a dozen mouths are upon it, muttering and grumbling. </em></p><p><em></em></p><p> Lvl 2 --- +1 --- 520 gp --- Lvl 17 --- +4 --- 65,000 gp</p><p> Lvl 7 --- +2 --- 2,600 gp --- Lvl 22 --- +5 --- 325,000 gp</p><p> Lvl 12 --- +3 --- 13,000 gp --- Lvl 27 --- +6 --- 1,625,000 gp</p><p></p><p><strong>Implement (Rod)</strong></p><p><strong>Enhancement: </strong>Attack rolls and damage rolls</p><p><strong>Critical:</strong> +1d6 psychic damage per plus</p><p><strong>Property:</strong> You suffer a -2 penalty to Diplomacy and Stealth checks while you bear this rod.</p><p><strong>Property:</strong> Any enemy that starts its turn adjacent to you takes psychic damage equal to this rod's enhancement bonus. </p><p><strong>Power (Daily*Psychic):</strong> Minor action. You activate an aura 5 that lasts until the end of your next turn. Enemies within the aura gain vulnerable 5 psychic and thunder. If an enemy within the aura drops or becomes bloodied, you can spend a minor action to sustain the zone until the end of your next turn.</p><p></p><p><span style="font-size: 12px"><span style="color: #FBAABE"><strong>ANKLET OF ADVERSITY --- Level 11 Rare</strong></span></span></p><p><em>This anklet is fashioned as a snake biting a weasel. The whole thing is of wrought silver; the snake's scales are small chips of jet and the weasel's eyes are picked out in turquoise. </em></p><p></p><p> Lvl 11 --- 9,000 gp</p><p></p><p><strong>Item Slot: </strong>Feet</p><p><strong>Property: </strong>Enemies adjacent to you cannot be targeted by powers that target allies.</p><p><strong>Power (At Will):</strong> Immediate reaction. Trigger: An enemy moves into a square from which it flanks you. Effect: Make a melee basic attack against the triggering enemy.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5597023, member: 1210"] Okay, here are a few more from me (since nobody else is playing)... [SIZE="3"][color=#FBAABE][B]TRAVELER'S ARMOR --- Level 2+ Rare[/B][/color][/SIZE] [I]This well-worn armor bears the stains of long travels.[/I] Lvl 2 --- +1 --- 520 gp --- Lvl 17 --- +4 --- 65,000 gp Lvl 7 --- +2 --- 2,600 gp --- Lvl 22 --- +5 --- 325,000 gp Lvl 12 --- +3 --- 13,000 gp --- Lvl 27 --- +6 --- 1,625,000 gp [B]Armor:[/B] Cloth, leather, hide [B]Enhancement:[/B] AC [B]Property:[/B] While you wear this armor, you do not need to eat. [I]Level 17, 22 or 27: Eat or drink.[/I] [SIZE="3"][color=#FBAABE][B]GRUMBLING ROD --- Level 2+ Uncommon[/B][/color][/SIZE] [I]This rod is made of some sort of polished wood. About half a dozen mouths are upon it, muttering and grumbling. [/I] Lvl 2 --- +1 --- 520 gp --- Lvl 17 --- +4 --- 65,000 gp Lvl 7 --- +2 --- 2,600 gp --- Lvl 22 --- +5 --- 325,000 gp Lvl 12 --- +3 --- 13,000 gp --- Lvl 27 --- +6 --- 1,625,000 gp [B]Implement (Rod)[/B] [B]Enhancement: [/B]Attack rolls and damage rolls [B]Critical:[/B] +1d6 psychic damage per plus [B]Property:[/B] You suffer a -2 penalty to Diplomacy and Stealth checks while you bear this rod. [B]Property:[/B] Any enemy that starts its turn adjacent to you takes psychic damage equal to this rod's enhancement bonus. [B]Power (Daily*Psychic):[/B] Minor action. You activate an aura 5 that lasts until the end of your next turn. Enemies within the aura gain vulnerable 5 psychic and thunder. If an enemy within the aura drops or becomes bloodied, you can spend a minor action to sustain the zone until the end of your next turn. [SIZE="3"][color=#FBAABE][B]ANKLET OF ADVERSITY --- Level 11 Rare[/B][/color][/SIZE] [I]This anklet is fashioned as a snake biting a weasel. The whole thing is of wrought silver; the snake's scales are small chips of jet and the weasel's eyes are picked out in turquoise. [/I] Lvl 11 --- 9,000 gp [B]Item Slot: [/B]Feet [B]Property: [/B]Enemies adjacent to you cannot be targeted by powers that target allies. [B]Power (At Will):[/B] Immediate reaction. Trigger: An enemy moves into a square from which it flanks you. Effect: Make a melee basic attack against the triggering enemy. [/QUOTE]
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