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Makin' Magic Items or "The Bazaar Bizarre"
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<blockquote data-quote="the Jester" data-source="post: 5597295" data-attributes="member: 1210"><p><span style="font-size: 12px"><span style="color: #FBAABE"><strong>DECK OF PROGNOSTICATIONS --- Level 11 Uncommon</strong></span></span></p><p><em>This deck of cards painted on thin lacquered plaques has four suits, but the cards are not numbered; instead, each suit has a king, queen, prince, knave, merchant, villain, war, journey and jester.</em></p><p></p><p> Lvl 10 --- 5,000 gp</p><p></p><p><strong>Wondrous Item</strong></p><p><strong>Property:</strong> Whenever you perform a divination ritual, you gain a +4 bonus on any skill checks involved.</p><p><strong>Power (Daily):</strong> No action. You use these cards as part of a divination ritual, and they count as 150 gp of components for that ritual. (The cards are not expended.)</p><p></p><p><span style="font-size: 12px"><span style="color: #FBAABE"><strong>FURIOUS TOTEM --- Level 4+ Uncommon</strong></span></span></p><p><em>This totem is made of bone, teeth and leathery flesh.</em></p><p></p><p> Lvl 4 --- +1 --- 840 gp --- Lvl 19 --- +4 --- 105,000 gp</p><p> Lvl 9 --- +2 --- 4,200 gp --- Lvl 24 --- +5 --- 525,000 gp</p><p> Lvl 14 --- +3 --- 21,000 gp --- Lvl 29 --- +6 --- 2,625,000 gp</p><p></p><p><strong>Implement (Totem)</strong></p><p><strong>Enhancement:</strong> Attack rolls and damage rolls</p><p><strong>Critical:</strong> +1d8 damage per plus</p><p><strong>Power (Daily):</strong> Minor action. Requirement: There must be enough space for you to grow one size category without squeezing. Effect: You grow one size category until the end of your next turn. While grown, you gain a bonus on melee attacks, melee damage and the severity of critical hits from melee attacks equal to this totem's enhancement bonus. Additionally, if you become a size other than medium, your melee reach increases by 1. </p><p></p><p><span style="font-size: 12px"><span style="color: #FBAABE"><strong>SLIP-TIP --- Level 15 Rare</strong></span></span></p><p></p><p><em>The blade of this weapon has a crack across it, yet it seems structurally sound.</em></p><p></p><p> Lvl 15 --- +3 --- 25,000 gp</p><p></p><p><strong>Weapon:</strong> Light blade</p><p><strong>Enhancement:</strong> Attack rolls and damage rolls</p><p><strong>Critical: </strong>+1d8 damage per plus</p><p><strong>Power (At Will):</strong> Free action. Trigger: You score a critical hit with this weapon. Effect: The weapon's tip breaks off inside the wound and begins seeking the target's heart. This weapon is destroyed and the enemy takes ongoing 10 damage (save ends); Aftereffect: ongoing 10 damage (save ends); Aftereffect: ongoing 5 damage (save ends).</p></blockquote><p></p>
[QUOTE="the Jester, post: 5597295, member: 1210"] [SIZE="3"][color=#FBAABE][B]DECK OF PROGNOSTICATIONS --- Level 11 Uncommon[/B][/color][/SIZE] [I]This deck of cards painted on thin lacquered plaques has four suits, but the cards are not numbered; instead, each suit has a king, queen, prince, knave, merchant, villain, war, journey and jester.[/I] Lvl 10 --- 5,000 gp [B]Wondrous Item Property:[/B] Whenever you perform a divination ritual, you gain a +4 bonus on any skill checks involved. [B]Power (Daily):[/B] No action. You use these cards as part of a divination ritual, and they count as 150 gp of components for that ritual. (The cards are not expended.) [SIZE="3"][color=#FBAABE][B]FURIOUS TOTEM --- Level 4+ Uncommon[/B][/color][/SIZE] [I]This totem is made of bone, teeth and leathery flesh.[/I] Lvl 4 --- +1 --- 840 gp --- Lvl 19 --- +4 --- 105,000 gp Lvl 9 --- +2 --- 4,200 gp --- Lvl 24 --- +5 --- 525,000 gp Lvl 14 --- +3 --- 21,000 gp --- Lvl 29 --- +6 --- 2,625,000 gp [B]Implement (Totem) Enhancement:[/B] Attack rolls and damage rolls [B]Critical:[/B] +1d8 damage per plus [B]Power (Daily):[/B] Minor action. Requirement: There must be enough space for you to grow one size category without squeezing. Effect: You grow one size category until the end of your next turn. While grown, you gain a bonus on melee attacks, melee damage and the severity of critical hits from melee attacks equal to this totem's enhancement bonus. Additionally, if you become a size other than medium, your melee reach increases by 1. [SIZE="3"][color=#FBAABE][B]SLIP-TIP --- Level 15 Rare[/B][/color][/SIZE] [I]The blade of this weapon has a crack across it, yet it seems structurally sound.[/I] Lvl 15 --- +3 --- 25,000 gp [B]Weapon:[/B] Light blade [B]Enhancement:[/B] Attack rolls and damage rolls [B]Critical: [/B]+1d8 damage per plus [B]Power (At Will):[/B] Free action. Trigger: You score a critical hit with this weapon. Effect: The weapon's tip breaks off inside the wound and begins seeking the target's heart. This weapon is destroyed and the enemy takes ongoing 10 damage (save ends); Aftereffect: ongoing 10 damage (save ends); Aftereffect: ongoing 5 damage (save ends). [/QUOTE]
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