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General Tabletop Discussion
*Dungeons & Dragons
Making 1-minute features or spells "encounter"-length instead.
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<blockquote data-quote="DND_Reborn" data-source="post: 7951984" data-attributes="member: 6987520"><p>From this other thread:</p><p>[URL unfurl="true"]https://www.enworld.org/threads/conundrum-ranged-attack-sequence-cover-bonus-for-players.671134/[/URL]</p><p></p><p>the conversation changed into the discussion of what the round is, why 6-seoncds, etc.</p><p></p><p>That got me thinking back to Basic where an encounter was always a full turn (i.e. 10 minutes) because a round was 10-seconds then and you would have 60 rounds in a turn. Most encounters will never go that long in terms of rounds (IIRC, my own experience was about 42-45 rounds once) and the additional left-over time is used for bandaging wounds, searching bodies, cleaning weapons, resting sore muscles, etc.</p><p></p><p>So, what about spellcasting. A lot of combat-oriented spells or encounter-spells have a duration of 1-minute. Which in 5E is normally 10 rounds. Since IME few encounters go that long, could we just make those spells "encounter" spells? Would it really break anything in the game?</p><p></p><p>Over 85% of such spells are concentration, and are typically broken or dropped for another concentration spell before the 1-minute is up anyway.</p><p></p><p>In other words, make the "round" into an abstract quantity of time which allow each person a turn. Spells are already instant, 1 round, or 1 minute in encounter situations. We can basically think of them really as "now", "until I go again", or "encounter". Anything longer is typically an hour or more.</p><p></p><p>Sigh... I don't know. It is getting late and this probably won't make sense. I'll revist it when I have slept. Cheers.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7951984, member: 6987520"] From this other thread: [URL unfurl="true"]https://www.enworld.org/threads/conundrum-ranged-attack-sequence-cover-bonus-for-players.671134/[/URL] the conversation changed into the discussion of what the round is, why 6-seoncds, etc. That got me thinking back to Basic where an encounter was always a full turn (i.e. 10 minutes) because a round was 10-seconds then and you would have 60 rounds in a turn. Most encounters will never go that long in terms of rounds (IIRC, my own experience was about 42-45 rounds once) and the additional left-over time is used for bandaging wounds, searching bodies, cleaning weapons, resting sore muscles, etc. So, what about spellcasting. A lot of combat-oriented spells or encounter-spells have a duration of 1-minute. Which in 5E is normally 10 rounds. Since IME few encounters go that long, could we just make those spells "encounter" spells? Would it really break anything in the game? Over 85% of such spells are concentration, and are typically broken or dropped for another concentration spell before the 1-minute is up anyway. In other words, make the "round" into an abstract quantity of time which allow each person a turn. Spells are already instant, 1 round, or 1 minute in encounter situations. We can basically think of them really as "now", "until I go again", or "encounter". Anything longer is typically an hour or more. Sigh... I don't know. It is getting late and this probably won't make sense. I'll revist it when I have slept. Cheers. [/QUOTE]
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General Tabletop Discussion
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Making 1-minute features or spells "encounter"-length instead.
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