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Making 1 skill from 2, good or bad?
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<blockquote data-quote="FrankTrollman" data-source="post: 1159378" data-attributes="member: 14225"><p>But that's not how it works game mechanically. Both of them are not actions that are combined with move actions. Neither of them suffer penalties provided that you move no more than half your speed.</p><p></p><p>If you like, you can hide, move silently, and <em>tumble</em> with the same action at no penalties - it's just three dexterity related skill rolls. There's no penalty for using them concurrently.</p><p></p><p>And since there is no game mechanical reason why you can't be attempting to be "not seen" every time you are attempting to be "not heard" - you make both those rolls simultaneously. The only time it makes a difference is on the sentry's part - because that's the person with whom it matters whether you can be seen or heard.</p><p></p><p>So the Spot and Listen make sense - the Hide and Move Silently do not. They are the same roll and made at the same time in all cases. All Hide circumstance modifiers would make more sense as Spot circumstance modifiers - being brightly colored makes no difference to a color-blind sentry, and being camoflauged makes no difference to a creature which sees infrared. Thus, all those coloration modifiers would make more sense as circumstance modifiers to the spot rolls of sentries who perceived them - rather than as Hide circumstance modifiers which then had corresponding negation circumstance modifiers applied to the spot checks of sentries who could not.</p><p></p><p>The Sneak skill streamlines the game massively - and implementing it was one of the best things that has ever happened to my games. Plus, it doesn't leave people who become incorporeal with a bunch of wasted points in Move Silently - and so on. It's just great.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1159378, member: 14225"] But that's not how it works game mechanically. Both of them are not actions that are combined with move actions. Neither of them suffer penalties provided that you move no more than half your speed. If you like, you can hide, move silently, and [i]tumble[/i] with the same action at no penalties - it's just three dexterity related skill rolls. There's no penalty for using them concurrently. And since there is no game mechanical reason why you can't be attempting to be "not seen" every time you are attempting to be "not heard" - you make both those rolls simultaneously. The only time it makes a difference is on the sentry's part - because that's the person with whom it matters whether you can be seen or heard. So the Spot and Listen make sense - the Hide and Move Silently do not. They are the same roll and made at the same time in all cases. All Hide circumstance modifiers would make more sense as Spot circumstance modifiers - being brightly colored makes no difference to a color-blind sentry, and being camoflauged makes no difference to a creature which sees infrared. Thus, all those coloration modifiers would make more sense as circumstance modifiers to the spot rolls of sentries who perceived them - rather than as Hide circumstance modifiers which then had corresponding negation circumstance modifiers applied to the spot checks of sentries who could not. The Sneak skill streamlines the game massively - and implementing it was one of the best things that has ever happened to my games. Plus, it doesn't leave people who become incorporeal with a bunch of wasted points in Move Silently - and so on. It's just great. -Frank [/QUOTE]
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