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Making 2 weapon fighting not suck-o-rama
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<blockquote data-quote="Kemrain" data-source="post: 2278050" data-attributes="member: 12153"><p>My group has mitigated this issue by allowing anyone an off-hand attack for every attack their Base Attack bonus would normally allow. One on and one off for 0-5 BAB, 2 on and 2 off at 6-10 BAB, 3 on and 3 off at 11-15 BAB and 4 on and 4 off at 16+. These attacks are at the regular 2 Weapon Fighthing penalties, and the Two Weapon Fighting feat reduces penalties as usual.</p><p></p><p>We also made a new feat called Dualstrike (before Complete Adventurer was out) that lets you trads in one on and one off hand attack to make a single attack, at the normal Two Weapon Fighting penalty, that counted as an attack from a 2 handed weapon (1.5x str, 2 for 1 power attack, +4 to disarm and such), as well as counting as one attack forthe purposes of DR. You use the lower attack modifier and worst threat range and critical multiplier of the two weapons, and all the damage is consitered to be of both weapon's types. Precision damage is added in once, but all enhancement bonuses on each weapon stack (the benefit you get for having the penalty to hit). Edit: Forgot to mention. You can Dualstrike as a standard action, albiet still atthe 2wf penalty.</p><p></p><p>We haven't figured out how this would affectthe Core Ranger, as we don't use them.</p><p></p><p>We also made Sword and Board more effective by offering 2 for 1 Combat expertise to folks proficient with the shields they're using.</p><p></p><p>These rules aren't unbalancing the game, and we do see a lot of 2wf'ers, but that's because we have a low-strength high-dex finesser party. Two Handed Weapons still deal the crazy damage.</p><p></p><p>- Kemrain the Ruler of the House.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 2278050, member: 12153"] My group has mitigated this issue by allowing anyone an off-hand attack for every attack their Base Attack bonus would normally allow. One on and one off for 0-5 BAB, 2 on and 2 off at 6-10 BAB, 3 on and 3 off at 11-15 BAB and 4 on and 4 off at 16+. These attacks are at the regular 2 Weapon Fighthing penalties, and the Two Weapon Fighting feat reduces penalties as usual. We also made a new feat called Dualstrike (before Complete Adventurer was out) that lets you trads in one on and one off hand attack to make a single attack, at the normal Two Weapon Fighting penalty, that counted as an attack from a 2 handed weapon (1.5x str, 2 for 1 power attack, +4 to disarm and such), as well as counting as one attack forthe purposes of DR. You use the lower attack modifier and worst threat range and critical multiplier of the two weapons, and all the damage is consitered to be of both weapon's types. Precision damage is added in once, but all enhancement bonuses on each weapon stack (the benefit you get for having the penalty to hit). Edit: Forgot to mention. You can Dualstrike as a standard action, albiet still atthe 2wf penalty. We haven't figured out how this would affectthe Core Ranger, as we don't use them. We also made Sword and Board more effective by offering 2 for 1 Combat expertise to folks proficient with the shields they're using. These rules aren't unbalancing the game, and we do see a lot of 2wf'ers, but that's because we have a low-strength high-dex finesser party. Two Handed Weapons still deal the crazy damage. - Kemrain the Ruler of the House. [/QUOTE]
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