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Making 2 weapon fighting not suck-o-rama
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<blockquote data-quote="KarinsDad" data-source="post: 2280632" data-attributes="member: 2011"><p>Actually, I've thought about this a lot and I've come to the conclusion that this is not a problem at all.</p><p></p><p>In fact, it is fairly well balanced.</p><p></p><p>At low level, one or two successful attacks by a Fighter will result in an unconscious character be he a Wizard or a Barbarian. So, this would take one to five rounds on average (depending on AC, luck of the dice, etc.).</p><p></p><p>At high level, it takes more successful attacks because hit points increase linearly whereas weapon damage does not.</p><p></p><p>Hence, in order for a Fighter to take out a single opponent in one to five rounds, you need to do damage more often. There are basically three ways for this to occur:</p><p></p><p>1) Hit for more damage per attack (e.g. increased magic of weapon, increased Strength, feats like Weapon Specialization, Power Attack, etc.).</p><p></p><p>2) Hit for more attacks per round. The Full Round Attack option is used for this.</p><p></p><p>3) Have a higher percentage chance to hit due to "to hit" increasing faster than AC.</p><p></p><p>If you look at all of these, it becomes clear that a high level Fighter still takes out a single opponent (baring magic that prevents it) in one to five rounds at high level, just like at low level.</p><p></p><p>Without these three ways in which to increase damage per round, combats would stretch on for a long time at high level, just because all of the opponents have so many hit points.</p><p></p><p></p><p>But, being able to hit easily at high level is not the problem. The root cause of the two weapon style imbalance is the fact that they get penalized in so many ways:</p><p></p><p>1) Without addition feats, they only get one additional attack per round and then, only on full round attacks, not single attacks or Attacks of Opportunity.</p><p></p><p>2) The base damage for their weapons is about half that of two handed weapons.</p><p></p><p>3) Their secondary weapon does not get full Strength damage.</p><p></p><p>4) Both weapons are at minuses to hit.</p><p></p><p>5) You need to buy twice as many magical weapons (of the same bonus) as the two handed weapon fighter in order to even maintain damage level.</p><p></p><p></p><p>The only two ways to beef up two weapon fighting in the game is to add bonus damage to the attacks via other methods such as Clerical spells or Bardic Inspirations or some other spell or ability that adds damage per successful attack, or to take additional two weapon fighting feats. Even then, the TWF average damage is still lower than the THW average damage as has been illustrated a lot of times on many other threads. But, at least doing this, TWF is competitive. Still slightly inferior, but at least competitive.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2280632, member: 2011"] Actually, I've thought about this a lot and I've come to the conclusion that this is not a problem at all. In fact, it is fairly well balanced. At low level, one or two successful attacks by a Fighter will result in an unconscious character be he a Wizard or a Barbarian. So, this would take one to five rounds on average (depending on AC, luck of the dice, etc.). At high level, it takes more successful attacks because hit points increase linearly whereas weapon damage does not. Hence, in order for a Fighter to take out a single opponent in one to five rounds, you need to do damage more often. There are basically three ways for this to occur: 1) Hit for more damage per attack (e.g. increased magic of weapon, increased Strength, feats like Weapon Specialization, Power Attack, etc.). 2) Hit for more attacks per round. The Full Round Attack option is used for this. 3) Have a higher percentage chance to hit due to "to hit" increasing faster than AC. If you look at all of these, it becomes clear that a high level Fighter still takes out a single opponent (baring magic that prevents it) in one to five rounds at high level, just like at low level. Without these three ways in which to increase damage per round, combats would stretch on for a long time at high level, just because all of the opponents have so many hit points. But, being able to hit easily at high level is not the problem. The root cause of the two weapon style imbalance is the fact that they get penalized in so many ways: 1) Without addition feats, they only get one additional attack per round and then, only on full round attacks, not single attacks or Attacks of Opportunity. 2) The base damage for their weapons is about half that of two handed weapons. 3) Their secondary weapon does not get full Strength damage. 4) Both weapons are at minuses to hit. 5) You need to buy twice as many magical weapons (of the same bonus) as the two handed weapon fighter in order to even maintain damage level. The only two ways to beef up two weapon fighting in the game is to add bonus damage to the attacks via other methods such as Clerical spells or Bardic Inspirations or some other spell or ability that adds damage per successful attack, or to take additional two weapon fighting feats. Even then, the TWF average damage is still lower than the THW average damage as has been illustrated a lot of times on many other threads. But, at least doing this, TWF is competitive. Still slightly inferior, but at least competitive. [/QUOTE]
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Making 2 weapon fighting not suck-o-rama
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