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Making 2 weapon fighting not suck-o-rama
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<blockquote data-quote="TheAuldGrump" data-source="post: 2281265" data-attributes="member: 6957"><p>Here Two, I have broken Radferth's post into smaller, more easily digested bites. (But no rewording Radferth, just breaking it up.)</p><p></p><p>Now my own comments: I keep hearing about the golf bag, but have never seen it in play, the number of weapons is unchanged from 3.0 in my game, but that may be simply due to doubling up on what the weapons can do - an iron morningstar and a holy silver shortsword for example.</p><p></p><p>I have only had one two weapon warrior type in my game (a ranger/swashbuckler), and the versatility has been a big factor in his favor, different types of enhancement on his two weapons, and different types of damage means that with his standard load out he can damage just about anything that I throw at him. His alternate load out includes an enchanted buckler. (The party wizard and cleric are both able to make magic arms and armor.) </p><p></p><p>The other fighter alternates between sword and board and two handed fighting, being fond of his bastard sword.</p><p></p><p>In actual play both seem fairly equal, with the lightly armored ranger getting in sooner, and then bouncing out with spring attack to be healed. The heavy fighter tends to gut it out more, then gets healed when the cleric has the opportunity. The two weapon fighter harrasses along the flanks and the bastard sword weilder holds the line. It is generally the two weapon fighter giving the rogue his sneak attack by flanking, both using their mobility to advantage, while the bastard sword is a wall for the wizard and clerics.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2281265, member: 6957"] Here Two, I have broken Radferth's post into smaller, more easily digested bites. (But no rewording Radferth, just breaking it up.) Now my own comments: I keep hearing about the golf bag, but have never seen it in play, the number of weapons is unchanged from 3.0 in my game, but that may be simply due to doubling up on what the weapons can do - an iron morningstar and a holy silver shortsword for example. I have only had one two weapon warrior type in my game (a ranger/swashbuckler), and the versatility has been a big factor in his favor, different types of enhancement on his two weapons, and different types of damage means that with his standard load out he can damage just about anything that I throw at him. His alternate load out includes an enchanted buckler. (The party wizard and cleric are both able to make magic arms and armor.) The other fighter alternates between sword and board and two handed fighting, being fond of his bastard sword. In actual play both seem fairly equal, with the lightly armored ranger getting in sooner, and then bouncing out with spring attack to be healed. The heavy fighter tends to gut it out more, then gets healed when the cleric has the opportunity. The two weapon fighter harrasses along the flanks and the bastard sword weilder holds the line. It is generally the two weapon fighter giving the rogue his sneak attack by flanking, both using their mobility to advantage, while the bastard sword is a wall for the wizard and clerics. The Auld Grump [/QUOTE]
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Making 2 weapon fighting not suck-o-rama
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