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*Pathfinder & Starfinder
Making 2 weapon fighting not suck-o-rama
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<blockquote data-quote="TheEvil" data-source="post: 2283531" data-attributes="member: 23261"><p>Sadly enough, when I started with Amtgard, it more resembled that of which you speak. However, once we actually started fighting with other groups, it very quickly went to feather weight weapons swinging as fast as you can. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>Re: Proper foot work - Yup, that was the single most important thing I brought with me from fencing in college. I think I can say without exaggeration that it enabled me to rise to the top of the heap from among 30 some participants.</p><p></p><p>In any case, I wasn't targetting you with my comments, so much as I was that NO artifical fighting really tells you how well actual styles work. Your's included. Did you use armor? If so, how did it effect being hit, other then to make the wearer slower? Near as I understand (big "not and expert" sign flashing), heavy armor made you damn hard to hurt with lighter weapons. When you are fighting unarmored opponents, light weapons make sense. Why use a greatsword when a rapier will do the job just as nicely against an unprotected body? My only real historical knowledge of TWF involved rapiers and parrying daggers of one sort or another. These were not made to hurt heavily armored people.</p></blockquote><p></p>
[QUOTE="TheEvil, post: 2283531, member: 23261"] Sadly enough, when I started with Amtgard, it more resembled that of which you speak. However, once we actually started fighting with other groups, it very quickly went to feather weight weapons swinging as fast as you can. :( Re: Proper foot work - Yup, that was the single most important thing I brought with me from fencing in college. I think I can say without exaggeration that it enabled me to rise to the top of the heap from among 30 some participants. In any case, I wasn't targetting you with my comments, so much as I was that NO artifical fighting really tells you how well actual styles work. Your's included. Did you use armor? If so, how did it effect being hit, other then to make the wearer slower? Near as I understand (big "not and expert" sign flashing), heavy armor made you damn hard to hurt with lighter weapons. When you are fighting unarmored opponents, light weapons make sense. Why use a greatsword when a rapier will do the job just as nicely against an unprotected body? My only real historical knowledge of TWF involved rapiers and parrying daggers of one sort or another. These were not made to hurt heavily armored people. [/QUOTE]
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Making 2 weapon fighting not suck-o-rama
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