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Making 2 weapon fighting not suck-o-rama
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<blockquote data-quote="FreeTheSlaves" data-source="post: 2299600" data-attributes="member: 9952"><p><u>Pros of TWF</u></p><p></p><p>Vs 2H</p><p>* less damage wasted on overkill</p><p>* weapons are able to be used with finesse</p><p>Vs S&B</p><p>* greater base damage output</p><p>* no shield ACP</p><p>* no cost for enhancing magic shield</p><p>Vs both 2H & S&B</p><p>* multiple weapons for greater DR overcoming ability</p><p>* greater value gained from bonus damage dice or flat bonuses</p><p>* greater ability to control the application of damage upon multiple enemies</p><p>* finessed fighting can also mean a good dex bonus for AC & viability of light armour (& thus better skill bonuses because of armour)</p><p></p><p>****</p><p></p><p><u>Cons of TWF </u> </p><p></p><p>Vs 2H</p><p>* less overall damage output</p><p>* lacks the single massive hit to overcome DR</p><p>Vs S&B</p><p>* less AC</p><p>Vs both 2H & S&B</p><p>* requires full attack option</p><p>* feat intensive</p><p>* effective double cost for enhancing magic weapons</p><p>* AoO are at the TWF penalty</p><p>* easier to be sundered or disarmed due to TWF penalty & light weapons</p><p>* more movement actions are required to draw a weapon</p><p></p><p>****</p><p></p><p>I think TWF is a viable choice of fighting style that fills a niche, but I would urge any of my players to look at their character's (desired & actual) class, stats, feats, skills & equipment before making a decision. Role playing desire is of course essential but I don't like seeing characters that can't do their tricks well to back up the concept with hard mechanics.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2299600, member: 9952"] [U]Pros of TWF[/U] Vs 2H * less damage wasted on overkill * weapons are able to be used with finesse Vs S&B * greater base damage output * no shield ACP * no cost for enhancing magic shield Vs both 2H & S&B * multiple weapons for greater DR overcoming ability * greater value gained from bonus damage dice or flat bonuses * greater ability to control the application of damage upon multiple enemies * finessed fighting can also mean a good dex bonus for AC & viability of light armour (& thus better skill bonuses because of armour) **** [U]Cons of TWF [/U] Vs 2H * less overall damage output * lacks the single massive hit to overcome DR Vs S&B * less AC Vs both 2H & S&B * requires full attack option * feat intensive * effective double cost for enhancing magic weapons * AoO are at the TWF penalty * easier to be sundered or disarmed due to TWF penalty & light weapons * more movement actions are required to draw a weapon **** I think TWF is a viable choice of fighting style that fills a niche, but I would urge any of my players to look at their character's (desired & actual) class, stats, feats, skills & equipment before making a decision. Role playing desire is of course essential but I don't like seeing characters that can't do their tricks well to back up the concept with hard mechanics. [/QUOTE]
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Making 2 weapon fighting not suck-o-rama
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