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General Tabletop Discussion
*Pathfinder & Starfinder
Making 2 weapon fighting not suck-o-rama
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<blockquote data-quote="KarinsDad" data-source="post: 2300245" data-attributes="member: 2011"><p>I'd like to point out that people keep saying that TWF has an advantage in situations where your opponent is almost dead, you do not waste as much damage.</p><p></p><p>This is an extremely minor advantage, practically not worth mentioning.</p><p></p><p>While it is true that if an opponent has 3 hit points left, a single attack from the TW fighter will kill him just as easily as a single attack from the THW fighter. But, you have to look at getting the opponent down to those 3 hit points in the first place.</p><p></p><p>Let's take a 50% chance to hit, full round attacks, low level. Fighters have 16 Str (we'll ignore criticals since they have the same chance to have those in both cases):</p><p></p><p>2D6 + 1.5 Str = 11 points of damage per successful hit * 50% chance to hit = 5.5 points of damage per full round attack</p><p></p><p>D8 + Str + D6 + 0.5 Str = 7.5 + 4.5 = 12 points of damage per two successful hits * 40% chance to hit = 4.8 points of damage per full round attack</p><p></p><p>If an opponent has 20 hit points, it will take the THW fighter on average two successful hits to take him out. It will take 4 rounds on average for this to occur.</p><p></p><p>It will take the TW fighter 3 to 4 successful hits and 4+ rounds to do this because he is averaging less damage per full round attack (due to the -2 to hit).</p><p></p><p>So the fact that on round 5, the TW fighter might kill his opponent who has 1 or 2 hit points left with his first swing and still have a second swing to attack someone else is totally irrelevant.</p><p></p><p>The THW fighter finished his opponent off in round 4 and is not still fighting him in round 5.</p><p></p><p></p><p>The ability to swing twice is way outshadowed by the ability to do a lot more damage per swing. A lot of damage does sometimes get wasted by the THW fighters, but the fact that they take out opponents faster makes this somewhat of a moot point.</p><p></p><p>Using the same example above with an opponent of 23 hits, the THW fighter wastes a lot of damage on his third successful hit if he does 22 points of damage on the first two hits and the opponent has 1 hit point left. And it takes him 5 rounds on average to take out the opponent in this case.</p><p></p><p>The TW fighter also takes out this 23 hit point opponent in an average of 5 rounds. He has no advantage here because he always averages less damage per full round attack. He also averages a LOT less damage per single attack (e.g. a standard action attack, an Attack of Opportunity, etc.).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2300245, member: 2011"] I'd like to point out that people keep saying that TWF has an advantage in situations where your opponent is almost dead, you do not waste as much damage. This is an extremely minor advantage, practically not worth mentioning. While it is true that if an opponent has 3 hit points left, a single attack from the TW fighter will kill him just as easily as a single attack from the THW fighter. But, you have to look at getting the opponent down to those 3 hit points in the first place. Let's take a 50% chance to hit, full round attacks, low level. Fighters have 16 Str (we'll ignore criticals since they have the same chance to have those in both cases): 2D6 + 1.5 Str = 11 points of damage per successful hit * 50% chance to hit = 5.5 points of damage per full round attack D8 + Str + D6 + 0.5 Str = 7.5 + 4.5 = 12 points of damage per two successful hits * 40% chance to hit = 4.8 points of damage per full round attack If an opponent has 20 hit points, it will take the THW fighter on average two successful hits to take him out. It will take 4 rounds on average for this to occur. It will take the TW fighter 3 to 4 successful hits and 4+ rounds to do this because he is averaging less damage per full round attack (due to the -2 to hit). So the fact that on round 5, the TW fighter might kill his opponent who has 1 or 2 hit points left with his first swing and still have a second swing to attack someone else is totally irrelevant. The THW fighter finished his opponent off in round 4 and is not still fighting him in round 5. The ability to swing twice is way outshadowed by the ability to do a lot more damage per swing. A lot of damage does sometimes get wasted by the THW fighters, but the fact that they take out opponents faster makes this somewhat of a moot point. Using the same example above with an opponent of 23 hits, the THW fighter wastes a lot of damage on his third successful hit if he does 22 points of damage on the first two hits and the opponent has 1 hit point left. And it takes him 5 rounds on average to take out the opponent in this case. The TW fighter also takes out this 23 hit point opponent in an average of 5 rounds. He has no advantage here because he always averages less damage per full round attack. He also averages a LOT less damage per single attack (e.g. a standard action attack, an Attack of Opportunity, etc.). [/QUOTE]
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Making 2 weapon fighting not suck-o-rama
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