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Making 2 weapon fighting not suck-o-rama
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<blockquote data-quote="FreeTheSlaves" data-source="post: 2300434" data-attributes="member: 9952"><p>You don't need strength at all, sneak attack, specialization & bonus dice can fulfill that.</p><p></p><p></p><p>I already noted this, however not needing to enhance a shield is a pro - how can it not be. I am looking at all things in isolation.</p><p></p><p></p><p>I look at balance from the POV of 25pt default array, this is my baseline where all my assumptions spring from. Even under the 4d6dl with its high variables you will on average not get enough good scores for everything, something needs to be dumped, eg melee rogue pumps dex & con + pick weapon finesse.</p><p></p><p></p><p>Mentioned.</p><p></p><p></p><p>I believe that the correct way to look at any game mechanic is from the POV of where it is optimized best? In the case of TWF we need to look at the rogue because of their sneak attack, high dex and weapon finesse. Without bothering to detail my argument, I believe that if 2WF was any better than it is it would make it a no-brainer for every standard built rogue to take it. </p><p></p><p>I fully accept that a TWF fighter sucks compared to a 2hander but then my issue is with 2handers getting it too good (only S&B has the money right afaic) but implementing a power attack 1:1.5 ratio & auto-banning the animated shield monstrosity sorts that out somewhat.</p><p></p><p>If I was going to make a 2WF fighter I'd use a double weapon to get the 2hander benefits as required and switch styles to suit - and I'd carry a shield for when closing with missilers.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2300434, member: 9952"] You don't need strength at all, sneak attack, specialization & bonus dice can fulfill that. I already noted this, however not needing to enhance a shield is a pro - how can it not be. I am looking at all things in isolation. I look at balance from the POV of 25pt default array, this is my baseline where all my assumptions spring from. Even under the 4d6dl with its high variables you will on average not get enough good scores for everything, something needs to be dumped, eg melee rogue pumps dex & con + pick weapon finesse. Mentioned. I believe that the correct way to look at any game mechanic is from the POV of where it is optimized best? In the case of TWF we need to look at the rogue because of their sneak attack, high dex and weapon finesse. Without bothering to detail my argument, I believe that if 2WF was any better than it is it would make it a no-brainer for every standard built rogue to take it. I fully accept that a TWF fighter sucks compared to a 2hander but then my issue is with 2handers getting it too good (only S&B has the money right afaic) but implementing a power attack 1:1.5 ratio & auto-banning the animated shield monstrosity sorts that out somewhat. If I was going to make a 2WF fighter I'd use a double weapon to get the 2hander benefits as required and switch styles to suit - and I'd carry a shield for when closing with missilers. [/QUOTE]
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Making 2 weapon fighting not suck-o-rama
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