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Making 2 weapon fighting not suck-o-rama
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<blockquote data-quote="Infiniti2000" data-source="post: 2306868" data-attributes="member: 31734"><p>Maybe I'm just not making my point clearly enough. You just plain can't be complete enough. Or, at least it would be impractical. By doing this analysis in the first place, you are basically making the biggest, and most erroneous, assumption of all. Most of us, probably 99%, play D&D or d20 as a group, not individually. Any analysis you do, therefore, must include the other 3 (typical) party members. IMC, for example, the party sorcerer frequently dim doors the delayed TWF to the opponent, allowing him a full round of attacks (4 primary, 2 secondary, 1 haste). How do the other members of the group affect/help/hinder the fighter's tactics? Obviously, it can be quite varied. Another assumption you make is ignoring the possibility of multiple opponents with different DR (happens frequently at higher levels). The TWF has some advantage in that regard. And then the worst assumption IMO is that the other aspects of the character are ignored (not considering AC or any feats/skills 'wasted' on RP reasons).</p><p> </p><p>I'm not taking up any challenge because it would be counter to my point in that any such analysis is flawed and incomplete. Why would I undertake what I consider to be a futile endeavor? Merely statting up two alternate 5th level, 10th level, or even 20th level fighters and comparing something as useless (IMO) as 'average damage' is not worthwhile because it's a situation that never occurs in the game.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2306868, member: 31734"] Maybe I'm just not making my point clearly enough. You just plain can't be complete enough. Or, at least it would be impractical. By doing this analysis in the first place, you are basically making the biggest, and most erroneous, assumption of all. Most of us, probably 99%, play D&D or d20 as a group, not individually. Any analysis you do, therefore, must include the other 3 (typical) party members. IMC, for example, the party sorcerer frequently dim doors the delayed TWF to the opponent, allowing him a full round of attacks (4 primary, 2 secondary, 1 haste). How do the other members of the group affect/help/hinder the fighter's tactics? Obviously, it can be quite varied. Another assumption you make is ignoring the possibility of multiple opponents with different DR (happens frequently at higher levels). The TWF has some advantage in that regard. And then the worst assumption IMO is that the other aspects of the character are ignored (not considering AC or any feats/skills 'wasted' on RP reasons). I'm not taking up any challenge because it would be counter to my point in that any such analysis is flawed and incomplete. Why would I undertake what I consider to be a futile endeavor? Merely statting up two alternate 5th level, 10th level, or even 20th level fighters and comparing something as useless (IMO) as 'average damage' is not worthwhile because it's a situation that never occurs in the game. [/QUOTE]
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Making 2 weapon fighting not suck-o-rama
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