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Making 2 weapon fighting not suck-o-rama
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<blockquote data-quote="FreeTheSlaves" data-source="post: 2308600" data-attributes="member: 9952"><p>I don't dispute your analysis, it seems pretty complete but we need to look at the rogue in his role within a party environment, as Infiniti2000 points out. </p><p></p><p>The rogue, even a melee twink such as presented above cannot stay in toe to toe combat for much longer than 1-2 rounds against an equal challenge. The spiked chain & greatsword example has a better overall damage output but the 2WF is designed to dump a lot of damage & then bail. The medium armour & good con is merely to allow survival after a counter-attacking full attack, unless vs exception melee monster - which no experienced rogue would dare expose themself to.</p><p></p><p>This ability to dump a whack of damage is carefully timed by the rogue to cause the most harm at a pivotal moment in the battle (i.e. force the enemy cleric to heal only himself) and a player that has worked their rogue up from 1st will know and love the tactical aspect of their class. </p><p></p><p>Btw, don't worry about crunching numbers KarinsDad but do you think the spiked chain variant is comparable to the springing rogue-swordsman?</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2308600, member: 9952"] I don't dispute your analysis, it seems pretty complete but we need to look at the rogue in his role within a party environment, as Infiniti2000 points out. The rogue, even a melee twink such as presented above cannot stay in toe to toe combat for much longer than 1-2 rounds against an equal challenge. The spiked chain & greatsword example has a better overall damage output but the 2WF is designed to dump a lot of damage & then bail. The medium armour & good con is merely to allow survival after a counter-attacking full attack, unless vs exception melee monster - which no experienced rogue would dare expose themself to. This ability to dump a whack of damage is carefully timed by the rogue to cause the most harm at a pivotal moment in the battle (i.e. force the enemy cleric to heal only himself) and a player that has worked their rogue up from 1st will know and love the tactical aspect of their class. Btw, don't worry about crunching numbers KarinsDad but do you think the spiked chain variant is comparable to the springing rogue-swordsman? [/QUOTE]
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