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Making 2 weapon fighting not suck-o-rama
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<blockquote data-quote="KarinsDad" data-source="post: 2309835" data-attributes="member: 2011"><p>Actually, it had a flaw. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I did it quickly at work and forgot the part about the TW fighter getting 0.5 Str with the off hand weapon, so the damage in the various full round attacks for the TW fighter should have been about 0.35 to 0.65 less, depending.</p><p></p><p></p><p></p><p>The problem with dumping a lot of damage and then bailing is that you are not doing that much productively while bailing.</p><p></p><p></p><p></p><p>No doubt.</p><p></p><p>Remember though, if you don't hit, the tactic doesn't work that well.</p><p></p><p>This is a re-occurring theme in DND that some people don't quite get. They go for the flash as opposed to the bang. In other words, my psion has ways at 8th level to get her AC as high as 36. Even in a situation where she cannot hit the opponent (due to low BAB), she is a pain for the DM since the opponents rarely hit her back. They can attempt to ignore her, but that is a mistake of a different kind.</p><p></p><p></p><p></p><p>Hard to say. The spiked chain variant gets more full round attacks in due to threatening a larger area and the 15 foot trick. On the other hand, his opponents can get a few more full round attacks back on him.</p><p></p><p>We have a springing rogue-swordsman-shadow dancer in our group and the hide in plain sight ability combined with spring attack gives her a huge offense due to moving in, sneak attack, tumble away. Next round, hide, move to set up. Rinse and repeat. Granted, she tends to only get an attack in every other round, but she pounds pretty hard when she does hit. And, she only gets hit back when she goes toe to toe (this is a new PC for this player, so she will have to learn the hard way to not go toe to toe).</p><p></p><p>The problem with the spiked chain variant is that a good tactical DM playing tactical opponents can get around his advantages, especially the AoO reach advantage. I'll post another thread on what I mean by that.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2309835, member: 2011"] Actually, it had a flaw. ;) I did it quickly at work and forgot the part about the TW fighter getting 0.5 Str with the off hand weapon, so the damage in the various full round attacks for the TW fighter should have been about 0.35 to 0.65 less, depending. The problem with dumping a lot of damage and then bailing is that you are not doing that much productively while bailing. No doubt. Remember though, if you don't hit, the tactic doesn't work that well. This is a re-occurring theme in DND that some people don't quite get. They go for the flash as opposed to the bang. In other words, my psion has ways at 8th level to get her AC as high as 36. Even in a situation where she cannot hit the opponent (due to low BAB), she is a pain for the DM since the opponents rarely hit her back. They can attempt to ignore her, but that is a mistake of a different kind. Hard to say. The spiked chain variant gets more full round attacks in due to threatening a larger area and the 15 foot trick. On the other hand, his opponents can get a few more full round attacks back on him. We have a springing rogue-swordsman-shadow dancer in our group and the hide in plain sight ability combined with spring attack gives her a huge offense due to moving in, sneak attack, tumble away. Next round, hide, move to set up. Rinse and repeat. Granted, she tends to only get an attack in every other round, but she pounds pretty hard when she does hit. And, she only gets hit back when she goes toe to toe (this is a new PC for this player, so she will have to learn the hard way to not go toe to toe). The problem with the spiked chain variant is that a good tactical DM playing tactical opponents can get around his advantages, especially the AoO reach advantage. I'll post another thread on what I mean by that. [/QUOTE]
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Making 2 weapon fighting not suck-o-rama
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