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Making 2 weapon fighting not suck-o-rama
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<blockquote data-quote="KarinsDad" data-source="post: 2311814" data-attributes="member: 2011"><p>I would change it from -2/-2 to -1/-1.</p><p></p><p>That way, it would still take feats, it would still be less damage due to minuses to hit, it would still be less damage due to the 0.5 Str on the off hand weapon, and it would still require investing in two magical weapons.</p><p></p><p></p><p>The way to improve TW fighting without changing the rules is to add either to hit, damage, or both to each attack to the point that the extra damage overcomes the lesser to hit, lesser Str, etc.</p><p></p><p>That is why the TW fighting Rogue is so comparable to the THW fighting Rogue, not because the Spiked Chain averages 2 points less damage than the Greatsword.</p><p></p><p>For example, comparing Improved TW fighting and THW fighting (2 bladed sword versus greatsword), both with a non-magical weapon, with a Str of 14, with BAB 6/1, and a 50% chance to hit on the first attack, yields:</p><p></p><p>(50%+25%) * (2D6 + 3) = 7.5</p><p></p><p>versus</p><p></p><p>(40%+15%) * (D8 + 2) + (40%+15%) * (D8 + 1) = 7.8</p><p></p><p>Here with 3 feats (and nothing else in the mix), the Improved TWF is doing slightly better damage on a full round attack (but less damage on a single attack).</p><p></p><p>Give both of these characters +5 swords instead and it becomes:</p><p></p><p>(75%+50%) * (2D6 + 8) = 18.75</p><p></p><p>versus</p><p></p><p>(65%+40%) * (D8 + 7) + (65%+40%) * (D8 + 6) = 23.1</p><p></p><p></p><p>Just by giving him a (vastly) better weapon, this has changed the Improved TW fighter from doing 4% more damage (practically the same) to 23% more damage.</p><p></p><p>There are many ways to do this: Bard Inspirations, Cleric Prayers, magic weapons, etc. Anything which boosts to hit or damage helps the TW fighter more than the THW fighter. The generic problem is that the TW fighter tends to be behind the THW fighter in sheer damage to start out with, hence, he is playing catch up in damage production (as oppopsed to pulling away).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2311814, member: 2011"] I would change it from -2/-2 to -1/-1. That way, it would still take feats, it would still be less damage due to minuses to hit, it would still be less damage due to the 0.5 Str on the off hand weapon, and it would still require investing in two magical weapons. The way to improve TW fighting without changing the rules is to add either to hit, damage, or both to each attack to the point that the extra damage overcomes the lesser to hit, lesser Str, etc. That is why the TW fighting Rogue is so comparable to the THW fighting Rogue, not because the Spiked Chain averages 2 points less damage than the Greatsword. For example, comparing Improved TW fighting and THW fighting (2 bladed sword versus greatsword), both with a non-magical weapon, with a Str of 14, with BAB 6/1, and a 50% chance to hit on the first attack, yields: (50%+25%) * (2D6 + 3) = 7.5 versus (40%+15%) * (D8 + 2) + (40%+15%) * (D8 + 1) = 7.8 Here with 3 feats (and nothing else in the mix), the Improved TWF is doing slightly better damage on a full round attack (but less damage on a single attack). Give both of these characters +5 swords instead and it becomes: (75%+50%) * (2D6 + 8) = 18.75 versus (65%+40%) * (D8 + 7) + (65%+40%) * (D8 + 6) = 23.1 Just by giving him a (vastly) better weapon, this has changed the Improved TW fighter from doing 4% more damage (practically the same) to 23% more damage. There are many ways to do this: Bard Inspirations, Cleric Prayers, magic weapons, etc. Anything which boosts to hit or damage helps the TW fighter more than the THW fighter. The generic problem is that the TW fighter tends to be behind the THW fighter in sheer damage to start out with, hence, he is playing catch up in damage production (as oppopsed to pulling away). [/QUOTE]
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Making 2 weapon fighting not suck-o-rama
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