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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Making 4e a bit more dangerous
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 6235025" data-attributes="member: 710"><p>When you went down to 0 hit points or less, you can no longer be healed beyond bloodied. Any extra healing is lost. </p><p></p><p>It might require a short rest, an extended rest, a ritual or whatever you like to recover this drawback. (Even a short rest can be harsh, since being healed by a good healer it's easy to go far beyond bloodied from 0 hit points, and being forced to stay bloodied for the rest of the fight is not without drawbacks. Of course, some classes have special abilities for which this also can act as an advantage. I think that will still be okay.)</p><p></p><p>Additionally, you could treat "under 0" healing as special, disallowing surgeless healing to recover hit points when down, or only heal up to your healing surge value if the power doesn't specifically target "below 0" healing. (There are a few Paragon Tier and Epic tier abilities partiuclarly that sometimes help you only when reduced below 0 hit points, they shouldn't be limited since this scenario is their whole point)</p><p></p><p></p><p>Narrating "down to 0" as somethnig else than bleeding out makes sense to me.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 6235025, member: 710"] When you went down to 0 hit points or less, you can no longer be healed beyond bloodied. Any extra healing is lost. It might require a short rest, an extended rest, a ritual or whatever you like to recover this drawback. (Even a short rest can be harsh, since being healed by a good healer it's easy to go far beyond bloodied from 0 hit points, and being forced to stay bloodied for the rest of the fight is not without drawbacks. Of course, some classes have special abilities for which this also can act as an advantage. I think that will still be okay.) Additionally, you could treat "under 0" healing as special, disallowing surgeless healing to recover hit points when down, or only heal up to your healing surge value if the power doesn't specifically target "below 0" healing. (There are a few Paragon Tier and Epic tier abilities partiuclarly that sometimes help you only when reduced below 0 hit points, they shouldn't be limited since this scenario is their whole point) Narrating "down to 0" as somethnig else than bleeding out makes sense to me. [/QUOTE]
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Making 4e a bit more dangerous
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