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Making 5E a short rest game
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<blockquote data-quote="Lanliss" data-source="post: 7106526" data-attributes="member: 6801219"><p>I have had a coupe of threads focused towards changing the Long rest casters into Short rest ones using the Warlock Chassis, but just started thinking earlier (about 10 minutes ago, as I was writing a response to someone in a different thread) about a better way to change them. What if full casters, were changed so that they got a single slot for each spell level 1-5 that recharged on a short rest, and a few levels later got a second slot for that level. Then, spell levels 6-9 refreshed on a long rest. </p><p></p><p>Any balance minded people willing to take a look at this? this means way more short resting, and allows more total spells per long rest, assuming the "standard" 2 short/1 long. </p><p></p><p>Half and third casters get a much slower scaling, with Half casters getting 2 first level spells, and 1 of the others. 5th level recharges on a Long rest for them. Third casters only get 1 per spell level on a short rest.</p><p></p><p>This feels a bit boggled, as I am mostly writing this stuff out as I think of it, but it feels semi-balanced. At least enough to not break the sturdy chassis of 5E. Thoughts?</p><p></p><p>EDIT: Also, this thread isn't just about spells, those are just the most dominant Long rest mechanic. Any thoughts on other Long rest mechanics are welcome as well.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7106526, member: 6801219"] I have had a coupe of threads focused towards changing the Long rest casters into Short rest ones using the Warlock Chassis, but just started thinking earlier (about 10 minutes ago, as I was writing a response to someone in a different thread) about a better way to change them. What if full casters, were changed so that they got a single slot for each spell level 1-5 that recharged on a short rest, and a few levels later got a second slot for that level. Then, spell levels 6-9 refreshed on a long rest. Any balance minded people willing to take a look at this? this means way more short resting, and allows more total spells per long rest, assuming the "standard" 2 short/1 long. Half and third casters get a much slower scaling, with Half casters getting 2 first level spells, and 1 of the others. 5th level recharges on a Long rest for them. Third casters only get 1 per spell level on a short rest. This feels a bit boggled, as I am mostly writing this stuff out as I think of it, but it feels semi-balanced. At least enough to not break the sturdy chassis of 5E. Thoughts? EDIT: Also, this thread isn't just about spells, those are just the most dominant Long rest mechanic. Any thoughts on other Long rest mechanics are welcome as well. [/QUOTE]
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