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Making 5E a short rest game
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<blockquote data-quote="Xeviat" data-source="post: 7106793" data-attributes="member: 57494"><p>I'll post more tomorrow, but Krachek is right. Such a change will encourage short resting after every fight. If that's what you want, then that's great. You'll want to push fights into the deadly range.</p><p></p><p>You'll want to consider healing spells. I'd suggest making them temp hp so players can't heal up after every fight.</p><p></p><p>I love the thought of having 1 short Rest slots of each level. I'd do it a little different: at the odd levels, your new spell is long rest recovery. They become short Rest when you get the new one. Something like this:</p><p></p><p>1st: 1s</p><p>3rd: 1s, 2L</p><p>5th: 1s, 2s, 3L</p><p>7th: 1s, 2s, 3L ...</p><p></p><p>You'll want invocation like things for all the primary casters probably. </p><p></p><p>For my house rules, I did something a little different. I switched to Spell Points, have them recover on short Rest, and cut them down to 2*caster level. I don't need invocations for everyone because utility spells are usually cheep. </p><p></p><p>Good luck! I think a short rest game would be easier to balance. </p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7106793, member: 57494"] I'll post more tomorrow, but Krachek is right. Such a change will encourage short resting after every fight. If that's what you want, then that's great. You'll want to push fights into the deadly range. You'll want to consider healing spells. I'd suggest making them temp hp so players can't heal up after every fight. I love the thought of having 1 short Rest slots of each level. I'd do it a little different: at the odd levels, your new spell is long rest recovery. They become short Rest when you get the new one. Something like this: 1st: 1s 3rd: 1s, 2L 5th: 1s, 2s, 3L 7th: 1s, 2s, 3L ... You'll want invocation like things for all the primary casters probably. For my house rules, I did something a little different. I switched to Spell Points, have them recover on short Rest, and cut them down to 2*caster level. I don't need invocations for everyone because utility spells are usually cheep. Good luck! I think a short rest game would be easier to balance. Sent from my iPhone using Tapatalk [/QUOTE]
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