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Making 5E a short rest game
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<blockquote data-quote="Baumi" data-source="post: 7106995" data-attributes="member: 2569"><p>I would try to get only one kind of rest, not just reducing long rest powers. For example instead of one long rest slot for Level 6 to 9 like you proposed, I would only give one slot that can be used for one Spell of Level 6+ but it comes back with a short rest.</p><p></p><p>But converting long Rest powers to short Rest ones is hard, it might be better to convert it the other way around. Since it is balanced to have 2 short rest per long rest you could just multiply every short rest use by three but have them only get back at long rest (Fighter has 3 Second Winds per Long Rest, a Warlock at Level 5 has 6 Spells,..). Now you have every classed balanced, removed short rest from the game and can start to play around with the conditions of "long rest.".. 8D</p><p></p><p>By the way, in my current D&D Group we let the players decide themselves when they use a short rest (Individually), which only takes a few moments, but limit them to twice per long rest. When you get a Long Rest depends on the GM and can only be forced by players if they risk some Campaign Complications (take too long to defeat the Bandit King before some Villages get pillaged...).</p></blockquote><p></p>
[QUOTE="Baumi, post: 7106995, member: 2569"] I would try to get only one kind of rest, not just reducing long rest powers. For example instead of one long rest slot for Level 6 to 9 like you proposed, I would only give one slot that can be used for one Spell of Level 6+ but it comes back with a short rest. But converting long Rest powers to short Rest ones is hard, it might be better to convert it the other way around. Since it is balanced to have 2 short rest per long rest you could just multiply every short rest use by three but have them only get back at long rest (Fighter has 3 Second Winds per Long Rest, a Warlock at Level 5 has 6 Spells,..). Now you have every classed balanced, removed short rest from the game and can start to play around with the conditions of "long rest.".. 8D By the way, in my current D&D Group we let the players decide themselves when they use a short rest (Individually), which only takes a few moments, but limit them to twice per long rest. When you get a Long Rest depends on the GM and can only be forced by players if they risk some Campaign Complications (take too long to defeat the Bandit King before some Villages get pillaged...). [/QUOTE]
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