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Making 5E a short rest game
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<blockquote data-quote="Xeviat" data-source="post: 7118403" data-attributes="member: 57494"><p>I suggest divide by 3, and round up at 0.5s. Then Barbarians have 1 Rage at 1st, 2 at 12th, and unlimited at 20th. 2 Short Rests a day isn't a myth, it's the assumption that the game is balanced around. This shows up in the Warlock to Wizard spell comparisons, and is also the point that the short rest classes are more closely balanced with the long rest classes (Fighter vs Smiting Paladin, for instance).</p><p></p><p>But, it does take work to achieve it, I'll admit that. I very much design my adventuring days around it. The Encounter design section of the DMG even says that if a set of encounters equal more than a 3rd of the total daily XP budget without allowing for a short rest, they're going to be significantly more difficult.</p><p></p><p>1/3rd is baked into the system all over. It unfortunately is a hard metric to hit. By making most of the game balance around short rests, it won't matter.</p><p></p><p>Edit: I don't believe the Barbarian is designed to be raging all the time until the end anyway. Barbarians that I've seen are more than capable enough of not raging against chump fights. If most everything is on a short rest recovery, then your group will likely rest after hard fights and the barbarian can rage each hard fight.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7118403, member: 57494"] I suggest divide by 3, and round up at 0.5s. Then Barbarians have 1 Rage at 1st, 2 at 12th, and unlimited at 20th. 2 Short Rests a day isn't a myth, it's the assumption that the game is balanced around. This shows up in the Warlock to Wizard spell comparisons, and is also the point that the short rest classes are more closely balanced with the long rest classes (Fighter vs Smiting Paladin, for instance). But, it does take work to achieve it, I'll admit that. I very much design my adventuring days around it. The Encounter design section of the DMG even says that if a set of encounters equal more than a 3rd of the total daily XP budget without allowing for a short rest, they're going to be significantly more difficult. 1/3rd is baked into the system all over. It unfortunately is a hard metric to hit. By making most of the game balance around short rests, it won't matter. Edit: I don't believe the Barbarian is designed to be raging all the time until the end anyway. Barbarians that I've seen are more than capable enough of not raging against chump fights. If most everything is on a short rest recovery, then your group will likely rest after hard fights and the barbarian can rage each hard fight. [/QUOTE]
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