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Making 5E Feel Old School
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<blockquote data-quote="Shiroiken" data-source="post: 8113523" data-attributes="member: 6775477"><p>A suggestion on healing, which I've yet to implement, which makes constant activity reduce efectiveness. Short rests are unchanged. Long Rests require being in a "sanctuary" (generally considered safe location, usually town), but restored all HD. </p><p></p><p>Medium Rest created to replace the standard Long Rest, where characters recover half HD and half HP. You get back half (rounded down; minimum 1) of your "recover on a long rest" abilities (not including spellcasting), but may choose to gain only half the number of uses (rounded down) to not be counted toward this total (hard to explain, and unlike to be common). You only recover half your spell slots per spell level (rounded down). Basically you get half your stuff, rather than all of it.</p><p></p><p></p><p>Something I did is change the "after a long rest" to "after taking the rest downtime." Makes the effects really debilitating for the entirety of the adventure.</p><p></p><p></p><p>Because the overall chassis of 5E is by far better than the nonsense rules of yesteryear. If you've ever played either edition of AD&D you'd understand. In addition, it's versatile enough to be modified in this way without mechanically messing up the entire game.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8113523, member: 6775477"] A suggestion on healing, which I've yet to implement, which makes constant activity reduce efectiveness. Short rests are unchanged. Long Rests require being in a "sanctuary" (generally considered safe location, usually town), but restored all HD. Medium Rest created to replace the standard Long Rest, where characters recover half HD and half HP. You get back half (rounded down; minimum 1) of your "recover on a long rest" abilities (not including spellcasting), but may choose to gain only half the number of uses (rounded down) to not be counted toward this total (hard to explain, and unlike to be common). You only recover half your spell slots per spell level (rounded down). Basically you get half your stuff, rather than all of it. Something I did is change the "after a long rest" to "after taking the rest downtime." Makes the effects really debilitating for the entirety of the adventure. Because the overall chassis of 5E is by far better than the nonsense rules of yesteryear. If you've ever played either edition of AD&D you'd understand. In addition, it's versatile enough to be modified in this way without mechanically messing up the entire game. [/QUOTE]
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