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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Making 5e more like 4e.
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<blockquote data-quote="Uskglass" data-source="post: 6364095" data-attributes="member: 6777895"><p>I like the thoughts here. </p><p>Here are a couple of ideas/options for contributing.</p><p></p><p>Opportunity Attacks. making them 1/turn would work and is easy. Alternatively, to stay closer to the 5e ruleset I'd consider allowing multiattack on AO, letting the player decide about how to allocate the attacks in the round: all on a single target or on multiple ones in different turns. Whatever the choice, this will use the character reaction for the round.</p><p></p><p>Healing Surges: as an alternative to fixed HP %, I'd try to use an HD representation for those. Something like: 1 HD/tier + Con mod. So the HP values for a 17th level Fighter with Con 16 would be 4d10+3. (I haven't done a math check, this is just ballpark)</p></blockquote><p></p>
[QUOTE="Uskglass, post: 6364095, member: 6777895"] I like the thoughts here. Here are a couple of ideas/options for contributing. Opportunity Attacks. making them 1/turn would work and is easy. Alternatively, to stay closer to the 5e ruleset I'd consider allowing multiattack on AO, letting the player decide about how to allocate the attacks in the round: all on a single target or on multiple ones in different turns. Whatever the choice, this will use the character reaction for the round. Healing Surges: as an alternative to fixed HP %, I'd try to use an HD representation for those. Something like: 1 HD/tier + Con mod. So the HP values for a 17th level Fighter with Con 16 would be 4d10+3. (I haven't done a math check, this is just ballpark) [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Making 5e more like 4e.
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