Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
making 5E more "old school" (updated)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7264872" data-attributes="member: 996"><p>One part of the feel of 1e was the extreme vulnerability of those w/o armor in melee, the very high value of said armor at low level when 'level-appropraite' 1-HD-and-less humanoids could barely hit you in splint/banded & shield, and the danger of casting in melee, and the profound lack of spell resources at very low level... </p><ul> <li data-xf-list-type="ul">the actual mechanics of casting in melee were cumbersome and contradictory, but bringing back AoOs for casting in melee would work easily given 5e's d20 genetics. </li> <li data-xf-list-type="ul">you could drop the cap on AC bonuses from DEX for medium and heavy armor, and just boost the prices of the latter a bit, and restore hard restrictions on armor (only the classes that get proficiency at level 1 can use it, at all, period). Or you could just boost medium & heavy armors by an AC point or two...</li> <li data-xf-list-type="ul">obviously get rid of unlimited cantrips, use a trade-in formula, like 1 1st-level spell = 4 cantrips, or make cantrips spells that you cast at the begininig of the day that give you the cantrip all day. Damage could thus scale with slot instead of character level. </li> <li data-xf-list-type="ul">expand concentration to include the act of casting (so when you're hit while casting make that check or lose the slot), and restore 1e restrictions/requirements to cast. </li> <li data-xf-list-type="ul">start with 1 spell/day. </li> <li data-xf-list-type="ul">reduce proficiency bonuses with weapons for the non-combatant classes, like wizard - half proficiency, say. </li> <li data-xf-list-type="ul">oh, and, scale saves with level across the board - in 1e, everyone's saves got better as they leveled, all six of them - the fighters' got better /faster/ as well.</li> </ul></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7264872, member: 996"] One part of the feel of 1e was the extreme vulnerability of those w/o armor in melee, the very high value of said armor at low level when 'level-appropraite' 1-HD-and-less humanoids could barely hit you in splint/banded & shield, and the danger of casting in melee, and the profound lack of spell resources at very low level... [list] [*]the actual mechanics of casting in melee were cumbersome and contradictory, but bringing back AoOs for casting in melee would work easily given 5e's d20 genetics. [*]you could drop the cap on AC bonuses from DEX for medium and heavy armor, and just boost the prices of the latter a bit, and restore hard restrictions on armor (only the classes that get proficiency at level 1 can use it, at all, period). Or you could just boost medium & heavy armors by an AC point or two... [*]obviously get rid of unlimited cantrips, use a trade-in formula, like 1 1st-level spell = 4 cantrips, or make cantrips spells that you cast at the begininig of the day that give you the cantrip all day. Damage could thus scale with slot instead of character level. [*]expand concentration to include the act of casting (so when you're hit while casting make that check or lose the slot), and restore 1e restrictions/requirements to cast. [*]start with 1 spell/day. [*]reduce proficiency bonuses with weapons for the non-combatant classes, like wizard - half proficiency, say. [*]oh, and, scale saves with level across the board - in 1e, everyone's saves got better as they leveled, all six of them - the fighters' got better /faster/ as well. [/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
making 5E more "old school" (updated)
Top