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Community
General Tabletop Discussion
*Dungeons & Dragons
making 5E more "old school" (updated)
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<blockquote data-quote="JonnyP71" data-source="post: 7265610" data-attributes="member: 6788862"><p>I will laud any approach to make modern systems feel more like those from days of yore which make me feel all warm, fuzzy and nostalgiac.</p><p></p><p>But for me, to make 5E (or any game from the last 25 years!) feel how games did in the early 80s you would have to erase the existence of MMORPGs from history, along with Final Fantasy, any Manga influence on the West. A stake must be driven through the heart of the Forgotten Realms, along with all the kits and supplements that changed the feel of 2E onwards.</p><p></p><p>Because the difference seems mainly to lie in the perceptions of those who play the game, and their expectations of the fantasy genre. At my tables in the 1980s we were teenagers who had mostly read the Hobbit, a few hardy souls had managed the Lord of the Rings, and one kid kept banging on about Fritz Leiber but the rest of us were not interested. We knew bits of Arthurian mythology and some Greek Mythology, and that was cool. Very few of the American 'Pulp' authors had made any impact on Britain. But being Brits, going to British schools, we'd learned a lot about British history - The Tudors, the Wars of the Roses, the Anarchy, the Princes in the Tower, the Battle of Hastings, Vikings, etc</p><p></p><p>And that's what flavoured our games.</p><p></p><p>Nobody cared about balance, terms such as DPS and AoO did not exist, ASIs too. We all got excited when the DM had saved up enough money to buy a new adventure module! It was about the thrill of killing the fabled beasts in those new modules, taking their treasure and finding a shiny new sword. We barely ever discussed game mechanics, or game ethics. The game world was dark, brutal and oppressive. Religious/sexual freedom was non-existent. Racial tension was always at boiling point. </p><p></p><p>That was old school gaming.</p><p></p><p>We loved it.</p><p></p><p>I still do.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7265610, member: 6788862"] I will laud any approach to make modern systems feel more like those from days of yore which make me feel all warm, fuzzy and nostalgiac. But for me, to make 5E (or any game from the last 25 years!) feel how games did in the early 80s you would have to erase the existence of MMORPGs from history, along with Final Fantasy, any Manga influence on the West. A stake must be driven through the heart of the Forgotten Realms, along with all the kits and supplements that changed the feel of 2E onwards. Because the difference seems mainly to lie in the perceptions of those who play the game, and their expectations of the fantasy genre. At my tables in the 1980s we were teenagers who had mostly read the Hobbit, a few hardy souls had managed the Lord of the Rings, and one kid kept banging on about Fritz Leiber but the rest of us were not interested. We knew bits of Arthurian mythology and some Greek Mythology, and that was cool. Very few of the American 'Pulp' authors had made any impact on Britain. But being Brits, going to British schools, we'd learned a lot about British history - The Tudors, the Wars of the Roses, the Anarchy, the Princes in the Tower, the Battle of Hastings, Vikings, etc And that's what flavoured our games. Nobody cared about balance, terms such as DPS and AoO did not exist, ASIs too. We all got excited when the DM had saved up enough money to buy a new adventure module! It was about the thrill of killing the fabled beasts in those new modules, taking their treasure and finding a shiny new sword. We barely ever discussed game mechanics, or game ethics. The game world was dark, brutal and oppressive. Religious/sexual freedom was non-existent. Racial tension was always at boiling point. That was old school gaming. We loved it. I still do. [/QUOTE]
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